Added buttons to burn ritual objects

This commit is contained in:
Jadis
2022-09-10 20:05:23 +03:00
committed by GitHub
parent 395a4d2d86
commit 775b003b29

View File

@@ -602,6 +602,65 @@ namespace DevourClient
{
BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (Helpers.Map.GetActiveScene() != "Menu")
{
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 200, 30), $"Functions for the map: {Helpers.Map.GetMapName(Helpers.Map.GetActiveScene())}");
switch (Helpers.Map.GetActiveScene())
{
case "Devour":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 120, 20), "Burn One Goat"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false);
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 390, 120, 20), "Burn All Goats"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true);
}
return;
case "Molly":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 120, 20), "Burn One Rat"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false);
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 390, 120, 20), "Burn All Rats"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true);
}
return;
case "Inn":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 120, 20), "Burn One Egg"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false);
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 390, 120, 20), "Burn All Eggs"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true);
}
return;
case "Town":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 120, 20), "Burn One Book"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false);
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 390, 120, 20), "Burn All Books"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true);
}
return;
default:
return;
}
}
}
}
}