Moved GetActiveScene function to Map.cs
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@@ -40,10 +40,6 @@ using Opsive.UltimateCharacterController.Character;
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return false;
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return false;
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}
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}
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public static string GetActiveScene()
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{
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return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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}
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}
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}
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public class LocalPlayer
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public class LocalPlayer
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