From 76c324780e0161144742eb1acbccb54c0977de41 Mon Sep 17 00:00:00 2001 From: Jadis <49281043+jadis0x@users.noreply.github.com> Date: Sat, 10 Sep 2022 19:47:59 +0300 Subject: [PATCH] Moved GetActiveScene function to Map.cs --- DevourClient/Helpers/StateHelper.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/DevourClient/Helpers/StateHelper.cs b/DevourClient/Helpers/StateHelper.cs index 050242c..8b87a12 100644 --- a/DevourClient/Helpers/StateHelper.cs +++ b/DevourClient/Helpers/StateHelper.cs @@ -40,10 +40,6 @@ using Opsive.UltimateCharacterController.Character; return false; } - public static string GetActiveScene() - { - return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; - } } public class LocalPlayer