Moved GetActiveScene function to Map.cs

This commit is contained in:
Jadis
2022-09-10 19:47:59 +03:00
committed by GitHub
parent 863b3e78a2
commit 76c324780e

View File

@@ -40,10 +40,6 @@ using Opsive.UltimateCharacterController.Character;
return false; return false;
} }
public static string GetActiveScene()
{
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
}
} }
public class LocalPlayer public class LocalPlayer