return keyword has been changed to break
This commit is contained in:
@@ -523,6 +523,7 @@ namespace DevourClient
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i += 30;
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}
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}
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switch (Helpers.Map.GetActiveScene())
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{
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case "Menu":
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@@ -531,7 +532,7 @@ namespace DevourClient
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Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
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menu.OnLobbyStartButtonClick();
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}
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return;
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break;
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case "Devour":
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Goat"))
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@@ -563,7 +564,7 @@ namespace DevourClient
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Hacks.Misc.DespawnDemons();
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}
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return;
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break;
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case "Molly":
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Rat"))
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@@ -595,7 +596,7 @@ namespace DevourClient
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Hacks.Misc.DespawnDemons();
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}
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return;
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break;
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case "Inn":
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Egg"))
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@@ -631,7 +632,7 @@ namespace DevourClient
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{
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Hacks.Misc.DespawnSpiders();
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}
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return;
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break;
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case "Town":
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Book"))
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@@ -662,10 +663,10 @@ namespace DevourClient
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{
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Hacks.Misc.DespawnGhosts();
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}
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return;
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break;
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default:
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return;
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break;
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}
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}
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}
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