add: force start

This commit is contained in:
Jadis
2022-09-11 20:47:31 +03:00
committed by GitHub
parent f269dbeb1d
commit 733759634a

View File

@@ -624,12 +624,20 @@ namespace DevourClient
BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (Helpers.Map.GetActiveScene() != "Menu")
if (Helpers.Map.GetActiveScene() != "")
{
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 200, 30), $"Functions for the map: {Helpers.Map.GetMapName(Helpers.Map.GetActiveScene())}");
switch (Helpers.Map.GetActiveScene())
{
case "Menu":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Force Start"))
{
Horror.Menu menu = UnityEngine.Object.FindObjectOfType<Horror.Menu>();
menu.OnLobbyStartButtonClick();
}
return;
case "Devour":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Goat"))
{