add: force start
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@@ -624,12 +624,20 @@ namespace DevourClient
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BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
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BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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}
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if (Helpers.Map.GetActiveScene() != "Menu")
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if (Helpers.Map.GetActiveScene() != "")
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{
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{
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GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 200, 30), $"Functions for the map: {Helpers.Map.GetMapName(Helpers.Map.GetActiveScene())}");
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GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 200, 30), $"Functions for the map: {Helpers.Map.GetMapName(Helpers.Map.GetActiveScene())}");
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switch (Helpers.Map.GetActiveScene())
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switch (Helpers.Map.GetActiveScene())
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{
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{
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case "Menu":
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Force Start"))
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{
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Horror.Menu menu = UnityEngine.Object.FindObjectOfType<Horror.Menu>();
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menu.OnLobbyStartButtonClick();
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}
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return;
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case "Devour":
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case "Devour":
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Goat"))
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Goat"))
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{
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{
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