add: SetServerName
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@@ -21,4 +21,7 @@ void OnUpdate() {
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if (settings::steam_name_spoof) {
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Misc::SetSteamName(settings::new_name);
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}
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if (settings::server_name_spoof) {
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Misc::SetServerName(settings::server_name);
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}
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}
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@@ -46,3 +46,22 @@ void Misc::SetSteamName(std::string name) {
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Menu->SetMemberValue<Unity::System_String*>("steamName", IL2CPP::String::New(name));
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}
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void Misc::SetServerName(std::string name) {
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Unity::CGameObject* MenuController = Unity::GameObject::Find("MenuController");
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if (!MenuController) {
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return;
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}
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Unity::CComponent* Menu = MenuController->GetComponent("Horror.Menu");
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if (!Menu) {
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return;
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}
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Unity::CComponent* serverNameText = Menu->GetMemberValue<Unity::CComponent*>("serverNameText");
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if (!serverNameText) {
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return;
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}
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serverNameText->SetMemberValue<Unity::System_String*>("m_Text", IL2CPP::String::New(name));
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}
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@@ -10,4 +10,5 @@ namespace Misc {
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void WalkInlobby(bool walk);
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void UnlimitedUV(bool active);
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void SetSteamName(std::string name);
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void SetServerName(std::string name);
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}
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