fix: fixed all the warnings
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@@ -240,8 +240,7 @@ namespace DevourClient.Hacks
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foreach (Il2Cpp.KeyBehaviour keyBehaviour in Helpers.Entities.Keys)
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{
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bool flag = keyBehaviour == null;
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if (flag)
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if (keyBehaviour == null)
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{
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return;
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}
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@@ -28,7 +28,7 @@ namespace DevourClient.Render
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GUI.color = color2;
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}
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public static Texture2D lineTex;
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public static Texture2D lineTex = default!;
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public static void DrawLine(Vector2 pointA, Vector2 pointB, Color color, float width)
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{
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Matrix4x4 matrix = GUI.matrix;
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@@ -22,7 +22,7 @@ namespace DevourClient.Helpers
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{
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if (Entities.LocalPlayer_ == null)
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{
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return null;
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return null!;
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}
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return Entities.LocalPlayer_.GetComponent<Il2Cpp.NolanBehaviour>();
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@@ -49,15 +49,15 @@ namespace DevourClient.Helpers
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public class Entities
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{
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public static GameObject LocalPlayer_;
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public static GameObject[] Players;
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public static Il2Cpp.GoatBehaviour[] GoatsAndRats;
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public static Il2Cpp.SurvivalInteractable[] SurvivalInteractables;
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public static Il2Cpp.KeyBehaviour[] Keys;
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public static Il2Cpp.SurvivalDemonBehaviour[] Demons;
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public static Il2Cpp.SpiderBehaviour[] Spiders;
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public static Il2Cpp.GhostBehaviour[] Ghosts;
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public static Il2Cpp.SurvivalAzazelBehaviour[] Azazels;
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public static GameObject LocalPlayer_ = default!;
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public static GameObject[] Players = default!;
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public static Il2Cpp.GoatBehaviour[] GoatsAndRats = default!;
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public static Il2Cpp.SurvivalInteractable[] SurvivalInteractables = default!;
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public static Il2Cpp.KeyBehaviour[] Keys = default!;
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public static Il2Cpp.SurvivalDemonBehaviour[] Demons = default!;
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public static Il2Cpp.SpiderBehaviour[] Spiders = default!;
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public static Il2Cpp.GhostBehaviour[] Ghosts = default!;
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public static Il2Cpp.SurvivalAzazelBehaviour[] Azazels = default!;
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public static IEnumerator GetLocalPlayer()
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{
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