Add stuffsScrollPosition variable for managing scroll position in spawnable prefabs window
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@@ -17,6 +17,7 @@ namespace DevourClient.Settings
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public static KeyCode flyKey = KeyCode.None;
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public static Vector2 itemsScrollPosition = Vector2.zero;
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public static Vector2 rituelObjectsScrollPosition = Vector2.zero;
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public static Vector2 stuffsScrollPosition = Vector2.zero;
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public static KeyCode GetKey()
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{
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