feat: Initial commit of all the files
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93
DevourClient/Hacks/Misc.cs
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93
DevourClient/Hacks/Misc.cs
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using UnityEngine;
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using MelonLoader;
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using UnityEngine.UI;
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namespace DevourClient.Hacks
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{
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public class Misc
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{
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public static void BigFlashlight(bool reset)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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if (reset)
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{
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flashlightSpot.intensity = 1.5f;
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flashlightSpot.range = 9f;
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}
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else
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{
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flashlightSpot.intensity = 1.5f;
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flashlightSpot.range = 200f;
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}
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}
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public static void FlashlightColor(Color color)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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flashlightSpot.color = color;
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}
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public static void TPKeys()
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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foreach (KeyBehaviour keyBehaviour in UnityEngine.Object.FindObjectsOfType<KeyBehaviour>())
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{
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bool flag = keyBehaviour == null;
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if (flag)
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{
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return;
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}
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keyBehaviour.transform.position = Nolan.transform.position + Nolan.transform.forward * 1.5f;
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}
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}
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public static void MaxRank()
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{
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NolanRankController NolanRank = UnityEngine.Object.FindObjectOfType<NolanRankController>();
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NolanRank.SetRank(70);
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}
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public static void MessageSpam(string message)
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{
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if (Helpers.Player.IsInGame())
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{
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GameUI game_ui_class = UnityEngine.Object.FindObjectOfType<GameUI>();
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game_ui_class.textChatInput.text = message;
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game_ui_class.OnChatMessageSubmit();
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}
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else
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{
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Horror.Menu menu_class = UnityEngine.Object.FindObjectOfType<Horror.Menu>();
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menu_class.textChatInput.text = message;
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menu_class.OnChatMessageSubmit();
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}
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}
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public static void InstantWin()
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{
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Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
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try
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{
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survival_class.PlayWinEnding("InnWin");
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}
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catch
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{
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try
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{
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survival_class.PlayWinEnding("AsylumWin");
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}
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catch
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{
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survival_class.PlayWinEnding("Win");
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}
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}
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}
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}
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}
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