added color picker for player/azazel ESP
need to fix the color of the esp preview overriding GUI.skin.box.normal.background
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@@ -676,14 +676,34 @@ namespace DevourClient
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player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP");
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player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP");
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player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP");
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player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP");
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player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline");
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player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline");
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), "Player ESP Color"))
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{
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player_esp_colorpick = !player_esp_colorpick;
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}
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azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 170, 150, 20), azazel_esp, "Azazel ESP");
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if (player_esp_colorpick)
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azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_skel_esp, "Skeleton ESP");
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{
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azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_snapline, "Azazel Snapline");
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Color player_esp_color_input = GUIHelper.ColorPick("Player ESP Color", Settings.Settings.player_esp_color);
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Settings.Settings.player_esp_color = player_esp_color_input;
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}
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item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 150, 20), item_esp, "Item ESP");
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azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_esp, "Azazel ESP");
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goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 300, 150, 20), goat_rat_esp, "Goat/Rat ESP");
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azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_skel_esp, "Skeleton ESP");
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demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), demon_esp, "Demon ESP");
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azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 150, 20), azazel_snapline, "Azazel Snapline");
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 290, 130, 30), "Azazel ESP Color"))
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{
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azazel_esp_colorpick = !azazel_esp_colorpick;
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}
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if (azazel_esp_colorpick)
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{
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Color azazel_esp_color_input = GUIHelper.ColorPick("Azazel ESP Color", Settings.Settings.azazel_esp_color);
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Settings.Settings.azazel_esp_color = azazel_esp_color_input;
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}
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item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), item_esp, "Item ESP");
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goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 150, 20), goat_rat_esp, "Goat/Rat ESP");
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demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 150, 20), demon_esp, "Demon ESP");
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}
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}
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private static void ItemsTab()
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private static void ItemsTab()
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