add: id check for clean eggs
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@@ -171,14 +171,6 @@ void Misc::CarryItem(const char* item) {
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if (item == "Food") {
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setItemName = "SurvivalRottenFood";
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}
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if (item == "Egg (dirty)") {
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// clean egg example: "Egg-Clean-<int>"
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// dirty egg example: "Egg-Dirty-<int>"
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setItemName = "Egg-Dirty-1";
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}
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if (item == "Egg (clean)") {
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setItemName = "Egg-Clean-1";
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}
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if (item == "Bleach") {
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setItemName = "SurvivalBleach";
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}
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@@ -195,7 +187,38 @@ void Misc::CarryItem(const char* item) {
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if (item == "Matchbox") {
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setItemName = "Matchbox-3";
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}
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if (item == "Egg-1") {
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// clean egg example: "Egg-Clean-<int>"
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// dirty egg example: "Egg-Dirty-<int>"
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setItemName = "Egg-Clean-1";
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}
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if (item == "Egg-2") {
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setItemName = "Egg-Clean-2";
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}
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if (item == "Egg-3") {
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setItemName = "Egg-Clean-3";
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}
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if (item == "Egg-4") {
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setItemName = "Egg-Clean-4";
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}
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if (item == "Egg-5") {
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setItemName = "Egg-Clean-5";
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}
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if (item == "Egg-6") {
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setItemName = "Egg-Clean-6";
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}
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if (item == "Egg-7") {
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setItemName = "Egg-Clean-7";
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}
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if (item == "Egg-8") {
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setItemName = "Egg-Clean-8";
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}
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if (item == "Egg-9") {
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setItemName = "Egg-Clean-9";
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}
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if (item == "Egg-10") {
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setItemName = "Egg-Clean-10";
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}
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try {
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Unity::CComponent* NolanBehaviour = Players::LocalPlayer->GetComponent("NolanBehaviour");
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