add: SetSteamName, fix: menu stuff
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@@ -18,4 +18,7 @@ void OnUpdate() {
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if (settings::unlimited_uv) {
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Misc::UnlimitedUV(settings::unlimited_uv);
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}
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}
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if (settings::steam_name_spoof) {
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Misc::SetSteamName(settings::new_name);
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}
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}
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@@ -300,10 +300,10 @@ void DrawMiscTab() {
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}
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ImGui::Checkbox("Change Steam name", &settings::steam_name_spoof);
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ImGui::InputText("New name", &settings::new_name);
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ImGui::InputText("New name##steam", &settings::new_name);
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ImGui::Checkbox("Change server name", &settings::server_name_spoof);
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ImGui::InputText("New name", &settings::server_name);
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ImGui::InputText("New name##server", &settings::server_name);
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ImGui::Checkbox("Fly", &settings::fly);
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@@ -324,10 +324,6 @@ void DrawMiscTab() {
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if (ImGui::Button("Inspector")) {
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inspector = !inspector;
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}
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if (inspector) {
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DrawInspector();
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}
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#endif
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ImGui::Spacing();
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@@ -341,6 +337,12 @@ void DrawMenu(bool open_menu) {
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ImGui::SetNextWindowSize(ImVec2(240.000f, 300.000f), ImGuiCond_Once);
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ImGui::Begin("Devour Client", NULL, 2);
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#if _DEBUG
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if (inspector) {
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DrawInspector();
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}
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#endif
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ImGui::SameLine();
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if (ImGui::Button("Visuals")) {//, ImVec2(0.000f, 0.000f))) {
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current_tab = tabs::VISUALS;
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@@ -27,3 +27,16 @@ void Misc::UnlimitedUV(bool active) {
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std::cout << "Unlimited UV error";
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}
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}
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void Misc::SetSteamName(std::string name) {
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Unity::CGameObject* MenuController = Unity::GameObject::Find("MenuController");
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if (!MenuController) {
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return;
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}
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Unity::CComponent* Menu = MenuController->GetComponent("Horror.Menu");
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if (!Menu) {
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return;
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}
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Menu->SetMemberValue<Unity::System_String*>("steamName", IL2CPP::String::New(name));
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}
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@@ -9,4 +9,5 @@ namespace Misc {
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void SetRank(int rank);
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void WalkInlobby(bool walk);
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void UnlimitedUV(bool active);
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void SetSteamName(std::string name);
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}
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