Added GetAllPlayers function
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@@ -1,5 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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using Opsive.UltimateCharacterController.Character;
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using Opsive.UltimateCharacterController.Character;
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using System.Collections.Generic;
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namespace DevourClient.Helpers
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namespace DevourClient.Helpers
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{
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{
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@@ -61,5 +62,19 @@ using Opsive.UltimateCharacterController.Character;
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return player;
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return player;
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}
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}
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public static List<GameObject> GetAllPlayers()
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{
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GameObject[] currentPlayers = GameObject.FindGameObjectsWithTag("Player");
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List<GameObject> result = new List<GameObject>();
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for (int i = 0; i < currentPlayers.Length; i++)
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{
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result.Add(currentPlayers[i]);
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}
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return result;
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}
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}
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}
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}
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}
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