Files
DevourClient/DevourClient/Helpers/StateHelper.cs
2022-09-10 21:42:28 +03:00

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using UnityEngine;
using Opsive.UltimateCharacterController.Character;
using System.Collections.Generic;
namespace DevourClient.Helpers
{
public class Player
{
public static bool IsInGame()
{
OptionsHelpers optionsHelpers = UnityEngine.Object.FindObjectOfType<OptionsHelpers>();
return optionsHelpers.inGame;
}
public static bool IsInGameOrLobby()
{
return GetPlayer() != null;
}
public static NolanBehaviour GetPlayer()
{
foreach (NolanBehaviour nb in UnityEngine.Object.FindObjectsOfType<NolanBehaviour>())
{
if (nb.entity.IsOwner)
{
return nb;
}
}
return null;
}
public static bool IsPlayerCrawling()
{
NolanBehaviour nb = Player.GetPlayer();
if (nb.IsCrawling())
{
return true;
}
return false;
}
}
public class LocalPlayer
{
public static GameObject player;
public static GameObject GetLocalPlayer()
{
GameObject[] currentPlayers = GameObject.FindGameObjectsWithTag("Player");
for (int i = 0; i < currentPlayers.Length; i++)
{
if (currentPlayers[i].GetComponent<NolanBehaviour>().entity.IsOwner)
{
player = currentPlayers[i];
break;
}
}
return player;
}
public static List<GameObject> GetAllPlayers()
{
GameObject[] currentPlayers = GameObject.FindGameObjectsWithTag("Player");
List<GameObject> result = new List<GameObject>();
for (int i = 0; i < currentPlayers.Length; i++)
{
result.Add(currentPlayers[i]);
}
return result;
}
}
}