"AutoRespawn" function has been updated
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@@ -138,8 +138,9 @@ namespace DevourClient.Hacks
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{
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Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
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Vector3 setNewPosition = nb.transform.position = new Vector3(0.0f, -100.0f, 0.0f);
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nb.locomotion.SetPosition(setNewPosition);
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Il2Cpp.SurvivalReviveInteractable _reviveInteractable = UnityEngine.Object.FindObjectOfType<Il2Cpp.SurvivalReviveInteractable>();
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_reviveInteractable.Interact(nb.gameObject);
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}
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public static void TPItems()
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