added shortkeys for tabs

shortkeys: 

F1: Visual Tab
F2: Entities Tab
F3: Map Specific Tab
F4: ESP Tab
F5: Items Tab
F6: Misc Tab
F7: Player Tab
This commit is contained in:
Jadis0x
2023-04-20 20:01:53 +03:00
committed by GitHub
parent c50f9263f7
commit 1efd4bd1b0

View File

@@ -377,37 +377,37 @@ namespace DevourClient
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Visual"))
if (GUILayout.Button("Visual") || Input.GetKeyDown(KeyCode.F1))
{
current_tab = CurrentTab.Visuals;
}
if (GUILayout.Button("Entites"))
if (GUILayout.Button("Entites") || Input.GetKeyDown(KeyCode.F2))
{
current_tab = CurrentTab.Entities;
}
if (GUILayout.Button("Map Specific"))
if (GUILayout.Button("Map Specific") || Input.GetKeyDown(KeyCode.F3))
{
current_tab = CurrentTab.Map;
}
if (GUILayout.Button("ESP"))
if (GUILayout.Button("ESP") || Input.GetKeyDown(KeyCode.F4))
{
current_tab = CurrentTab.ESP;
}
if (GUILayout.Button("Items"))
if (GUILayout.Button("Items") || Input.GetKeyDown(KeyCode.F5))
{
current_tab = CurrentTab.Items;
}
if (GUILayout.Button("Misc"))
if (GUILayout.Button("Misc") || Input.GetKeyDown(KeyCode.F6))
{
current_tab = CurrentTab.Misc;
}
if (GUILayout.Button("Player"))
if (GUILayout.Button("Player") || Input.GetKeyDown(KeyCode.F7))
{
current_tab = CurrentTab.Players;
}