Files
DevourClient/DevourClient/MelonMain.cs
Jadis0x 1efd4bd1b0 added shortkeys for tabs
shortkeys: 

F1: Visual Tab
F2: Entities Tab
F3: Map Specific Tab
F4: ESP Tab
F5: Items Tab
F6: Misc Tab
F7: Player Tab
2023-04-20 20:01:53 +03:00

1381 lines
55 KiB
C#

using UnityEngine;
using MelonLoader;
using System.Threading;
using DevourClient.Helpers;
using Il2CppPhoton.Bolt;
using System.Runtime.CompilerServices;
using Il2CppHorror;
[assembly: VerifyLoaderVersion(0, 6, 0, true)] //Minimum MelonLoader version is V6.0.0, sanity check for people who use 5.7 and wonder why it crashes :)
[assembly: MelonInfo(typeof(DevourClient.Load), "DevourClient", "1", "ALittlePatate & Jadis")]
[assembly: MelonGame("Straight Back Games", "DEVOUR")]
namespace DevourClient
{
enum CurrentTab : int
{
Visuals = 0,
Entities = 1,
Map = 2,
ESP = 3,
Items = 4,
Misc = 5,
Players = 6
}
public class Load : MelonMod
{
static Rect windowRect = new Rect(Settings.Settings.x + 10, Settings.Settings.y + 10, 700, 700);
static CurrentTab current_tab = CurrentTab.Visuals;
static bool flashlight_toggle = false;
static bool flashlight_colorpick = false;
static bool player_esp_colorpick = false;
static bool azazel_esp_colorpick = false;
static bool spoofLevel = false;
static float spoofLevelValue = 0;
static bool change_server_name = false;
static bool change_steam_name = false;
static bool fly = false;
static float fly_speed = 5;
static bool fastMove = false;
static float _PlayerSpeedMultiplier = 1;
public static float lobbySize = 4;
public static bool _IsAutoRespawn = false;
public static bool unlimitedUV = false;
public static bool exp_modifier = false;
public static float exp = 1000f;
public static bool _walkInLobby = false;
static bool player_esp = false;
static bool player_skel_esp = false;
static bool player_snapline = false;
static bool azazel_esp = false;
static bool azazel_skel_esp = false;
static bool azazel_snapline = false;
static bool spam_message = false;
static bool item_esp = false;
static bool goat_rat_esp = false;
static bool demon_esp = false;
static bool fullbright = false;
static bool need_fly_reset = false;
static bool crosshair = false;
static bool in_game_cache = false;
static Texture2D crosshairTexture = default!;
public override void OnInitializeMelon()
{
MelonLogger.Msg("For the Queen !");
crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);
MelonCoroutines.Start(Helpers.Entities.GetLocalPlayer());
MelonCoroutines.Start(Helpers.Entities.GetGoatsAndRats());
MelonCoroutines.Start(Helpers.Entities.GetSurvivalInteractables());
MelonCoroutines.Start(Helpers.Entities.GetKeys());
MelonCoroutines.Start(Helpers.Entities.GetDemons());
MelonCoroutines.Start(Helpers.Entities.GetSpiders());
MelonCoroutines.Start(Helpers.Entities.GetGhosts());
MelonCoroutines.Start(Helpers.Entities.GetBoars());
MelonCoroutines.Start(Helpers.Entities.GetCorpses());
MelonCoroutines.Start(Helpers.Entities.GetAzazels());
MelonCoroutines.Start(Helpers.Entities.GetAllPlayers());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void OnUpdate()
{
if (Input.GetKeyDown(KeyCode.Insert))
{
try
{
Il2Cpp.GameUI gameUI = UnityEngine.Object.FindObjectOfType<Il2Cpp.GameUI>();
if (Settings.Settings.menu_enable)
{
gameUI.HideMouseCursor();
}
else
{
gameUI.ShowMouseCursor();
}
}
catch { }
Settings.Settings.menu_enable = !Settings.Settings.menu_enable;
}
if (Player.IsInGame())
{
if (flashlight_toggle && !fullbright)
{
Hacks.Misc.BigFlashlight(false);
}
else if (!flashlight_toggle && !fullbright)
{
Hacks.Misc.BigFlashlight(true);
}
if (fullbright && !flashlight_toggle)
{
Hacks.Misc.Fullbright(false);
}
else if (!fullbright && !flashlight_toggle)
{
Hacks.Misc.Fullbright(true);
}
if (_IsAutoRespawn && Helpers.Player.IsPlayerCrawling())
{
Hacks.Misc.AutoRespawn();
}
if (crosshair && !in_game_cache)
{
in_game_cache = true;
}
}
else
{
if (change_server_name)
{
Hacks.Misc.SetServerName("patate on top !");
}
if (change_steam_name)
{
Hacks.Misc.SetSteamName("patate");
}
if (crosshair && in_game_cache)
{
in_game_cache = false;
}
}
if (spam_message)
{
MelonLogger.Msg("done");
Hacks.Misc.MessageSpam(Settings.Settings.message_to_spam);
}
if (spoofLevel)
{
Hacks.Misc.SetRank((int)spoofLevelValue);
}
if (Input.GetKeyDown(Settings.Settings.flyKey))
{
fly = !fly;
}
if (Player.IsInGameOrLobby())
{
if (fly && !need_fly_reset)
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
if (nb)
{
Collider coll = nb.GetComponentInChildren<Collider>();
if (coll)
{
coll.enabled = false;
need_fly_reset = true;
}
}
}
else if (!fly && need_fly_reset)
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
if (nb)
{
Collider coll = nb.GetComponentInChildren<Collider>();
if (coll)
{
coll.enabled = true;
need_fly_reset = false;
}
}
}
if (fly)
{
Hacks.Misc.Fly(fly_speed);
}
}
if (Helpers.Map.GetActiveScene() == "Menu")
{
Hacks.Misc.WalkInLobby(_walkInLobby);
}
if (fastMove)
{
try
{
Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent<Il2CppOpsive.UltimateCharacterController.Character.UltimateCharacterLocomotion>().TimeScale = _PlayerSpeedMultiplier;
}
catch { return; }
}
}
public override void OnGUI()
{
GUI.backgroundColor = Color.grey;
GUI.skin.button.normal.background = GUIHelper.MakeTex(2, 2, Color.black);
GUI.skin.button.normal.textColor = Color.white;
GUI.skin.button.hover.background = GUIHelper.MakeTex(2, 2, Color.green);
GUI.skin.button.hover.textColor = Color.black;
GUI.skin.toggle.onNormal.textColor = Color.yellow;
//from https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html
if (UnityEngine.Event.current.type == EventType.Repaint)
{
if (player_esp || player_snapline || player_skel_esp)
{
foreach (Helpers.BasePlayer p in Helpers.Entities.Players)
{
if (p == null)
{
continue;
}
GameObject player = p.p_GameObject;
if (player != null)
{
Il2Cpp.NolanBehaviour nb = player.GetComponent<Il2Cpp.NolanBehaviour>();
if (nb.entity.IsOwner)
{
continue;
}
if (player_skel_esp)
{
Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.player_esp_color);
}
Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp);
}
}
}
if (goat_rat_esp)
{
foreach (Il2Cpp.GoatBehaviour goat in Helpers.Entities.GoatsAndRats)
{
if (goat != null)
{
Render.Render.DrawNameESP(goat.transform.position, goat.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(0.94f, 0.61f, 0.18f, 1.0f));
}
}
}
if (item_esp)
{
foreach (Il2Cpp.SurvivalInteractable obj in Helpers.Entities.SurvivalInteractables)
{
if (obj != null)
{
Render.Render.DrawNameESP(obj.transform.position, obj.prefabName.Replace("Survival", ""), new Color(1.0f, 1.0f, 1.0f));
}
}
foreach (Il2Cpp.KeyBehaviour key in Helpers.Entities.Keys)
{
if (key != null)
{
Render.Render.DrawNameESP(key.transform.position, "Key", new Color(1.0f, 1.0f, 1.0f));
}
}
}
if (demon_esp)
{
foreach (Il2Cpp.SurvivalDemonBehaviour demon in Helpers.Entities.Demons)
{
if (demon != null)
{
Render.Render.DrawNameESP(demon.transform.position, demon.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(1.0f, 0.0f, 0.0f, 1.0f));
}
}
foreach (Il2Cpp.SpiderBehaviour spider in Helpers.Entities.Spiders)
{
if (spider != null)
{
Render.Render.DrawNameESP(spider.transform.position, "Spider", new Color(1.0f, 0.0f, 0.0f, 1.0f));
}
}
foreach (Il2Cpp.GhostBehaviour ghost in Helpers.Entities.Ghosts)
{
if (ghost != null)
{
Render.Render.DrawNameESP(ghost.transform.position, "Ghost", new Color(1.0f, 0.0f, 0.0f, 1.0f));
}
}
foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars)
{
if (boar != null)
{
Render.Render.DrawNameESP(boar.transform.position, "Boar", new Color(1.0f, 0.0f, 0.0f, 1.0f));
}
}
foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses)
{
if (corpse != null)
{
Render.Render.DrawNameESP(corpse.transform.position, "Corpse", new Color(1.0f, 0.0f, 0.0f, 1.0f));
}
}
}
if (azazel_esp || azazel_snapline || azazel_skel_esp)
{
foreach (Il2Cpp.SurvivalAzazelBehaviour survivalAzazel in Helpers.Entities.Azazels)
{
if (survivalAzazel != null)
{
if (azazel_skel_esp)
{
Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(survivalAzazel.animator), Settings.Settings.azazel_esp_color);
}
Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp);
}
}
}
if (crosshair && in_game_cache) //&& !Player.IsPlayerCrawling())
{
const float crosshairSize = 4;
float xMin = (Settings.Settings.width) - (crosshairSize / 2);
float yMin = (Settings.Settings.height) - (crosshairSize / 2);
if (crosshairTexture == null)
{
crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);
}
GUI.DrawTexture(new Rect(xMin, yMin, crosshairSize, crosshairSize), crosshairTexture);
}
}
if (Settings.Settings.menu_enable) //Si on appuie sur INSERT
{
windowRect = GUI.Window(0, windowRect, (GUI.WindowFunction)Tabs, "DevourClient");
}
}
public static void Tabs(int windowID)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Visual") || Input.GetKeyDown(KeyCode.F1))
{
current_tab = CurrentTab.Visuals;
}
if (GUILayout.Button("Entites") || Input.GetKeyDown(KeyCode.F2))
{
current_tab = CurrentTab.Entities;
}
if (GUILayout.Button("Map Specific") || Input.GetKeyDown(KeyCode.F3))
{
current_tab = CurrentTab.Map;
}
if (GUILayout.Button("ESP") || Input.GetKeyDown(KeyCode.F4))
{
current_tab = CurrentTab.ESP;
}
if (GUILayout.Button("Items") || Input.GetKeyDown(KeyCode.F5))
{
current_tab = CurrentTab.Items;
}
if (GUILayout.Button("Misc") || Input.GetKeyDown(KeyCode.F6))
{
current_tab = CurrentTab.Misc;
}
if (GUILayout.Button("Player") || Input.GetKeyDown(KeyCode.F7))
{
current_tab = CurrentTab.Players;
}
GUILayout.EndHorizontal();
switch (current_tab)
{
case CurrentTab.Visuals:
VisualsTab();
break;
case CurrentTab.Entities:
EntitiesTab();
break;
case CurrentTab.Map:
MapSpecificTab();
break;
case CurrentTab.ESP:
EspTab();
break;
case CurrentTab.Items:
ItemsTab();
break;
case CurrentTab.Misc:
MiscTab();
break;
case CurrentTab.Players:
PlayersTab();
break;
}
GUI.DragWindow();
}
// features
private static void VisualsTab()
{
// draw visuals
flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 120, 30), flashlight_toggle, "Big Flashlight");
fullbright = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 120, 30), fullbright, "Fullbright");
unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 130, 30), unlimitedUV, "Unlimited UV Light");
crosshair = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), crosshair, "Crosshair");
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 130, 30), "Flashlight Color"))
{
flashlight_colorpick = !flashlight_colorpick;
MelonLogger.Msg("Flashlight color picker : " + flashlight_colorpick.ToString());
}
if (flashlight_colorpick)
{
Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color);
Settings.Settings.flashlight_color = flashlight_color_input;
if (Player.IsInGame())
{
Hacks.Misc.FlashlightColor(flashlight_color_input);
}
}
}
private static void EntitiesTab()
{
//draw entities
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 130, 30), "TP items to you"))
{
Hacks.Misc.TPItems();
MelonLogger.Msg("TP Items!");
}
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 130, 30), "Freeze azazel"))
{
Hacks.Misc.FreezeAzazel();
}
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 120, 30), "Azazel & Demons");
// azazel
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 180, 60, 25), "Sam") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.AzazelSam);
}
if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 180, 60, 25), "Molly") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.SurvivalAzazelMolly);
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 180, 60, 25), "Anna") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAnnaNew, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 180, 60, 25), "Zara") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AzazelZara, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 180, 60, 25), "Nathan") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AzazelNathan, Player.GetPlayer().transform.position, Quaternion.identity);
}
// demon
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 60, 25), "Ghost") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Ghost, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 220, 60, 25), "Inmate") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalInmate, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 220, 60, 25), "Demon") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 220, 60, 25), "Boar") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 220, 60, 25), "Corpse") && BoltNetwork.IsServer && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.Corpse, Player.GetPlayer().transform.position, Quaternion.identity);
}
// Animal
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 60, 25), "Rat"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRat, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (Player.IsInGame() && !Player.IsPlayerCrawling())
{
Hacks.Misc.CarryObject("SurvivalRat");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 260, 60, 25), "Goat"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalGoat, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (Player.IsInGame() && !Player.IsPlayerCrawling())
{
Hacks.Misc.CarryObject("SurvivalGoat");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 260, 60, 25), "Spider") && BoltNetwork.IsServer && Player.IsInGameOrLobby())
{
BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 260, 60, 25), "Pig"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalPig, Player.GetPlayer().transform.position, Quaternion.identity);
}
if (Player.IsInGame() && !Player.IsPlayerCrawling())
{
Hacks.Misc.CarryObject("SurvivalPig");
}
}
}
private static void MapSpecificTab()
{
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Instant Win") && Player.IsInGame() && BoltNetwork.IsSinglePlayer)
{
Hacks.Misc.InstantWin();
MelonLogger.Msg("EZ Win");
}
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Burn a ritual object"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false);
}
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "Burn all ritual objects"))
{
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true);
}
switch (Helpers.Map.GetActiveScene())
{
case "Menu":
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "Force Start Game") && BoltNetwork.IsServer && !Player.IsInGame())
{
Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
menu.OnLobbyStartButtonClick();
}
break;
case "Devour":
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
}
catch
{
MelonLogger.Msg("Azazel not found !");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Demons"))
{
Hacks.Misc.DespawnDemons();
}
break;
case "Molly":
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
}
catch
{
MelonLogger.Msg("Azazel not found !");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Inmates"))
{
Hacks.Misc.DespawnDemons();
}
break;
case "Inn":
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
}
catch
{
MelonLogger.Msg("Azazel not found !");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Clean The Fountains"))
{
Hacks.Misc.CleanFountain();
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Spiders"))
{
Hacks.Misc.DespawnSpiders();
}
break;
case "Town":
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
}
catch
{
MelonLogger.Msg("Azazel not found !");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Ghosts"))
{
Hacks.Misc.DespawnGhosts();
}
break;
case "Slaughterhouse":
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
{
try
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
}
catch
{
MelonLogger.Msg("Azazel not found !");
}
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Boars"))
{
Hacks.Misc.DespawnBoars();
}
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Corpses"))
{
Hacks.Misc.DespawnCorpses();
}
break;
}
// load map
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 210, 100, 30), "Load Map: ");
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 100, 30), "Farmhouse") && BoltNetwork.IsServer)
{
Helpers.Map.LoadMap("Devour");
}
if (GUI.Button(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 240, 100, 30), "Asylum") && BoltNetwork.IsServer)
{
Helpers.Map.LoadMap("Molly");
}
if (GUI.Button(new Rect(Settings.Settings.x + 230, Settings.Settings.y + 240, 100, 30), "Inn") && BoltNetwork.IsServer)
{
Helpers.Map.LoadMap("Inn");
}
if (GUI.Button(new Rect(Settings.Settings.x + 340, Settings.Settings.y + 240, 100, 30), "Town") && BoltNetwork.IsServer)
{
Helpers.Map.LoadMap("Town");
}
if (GUI.Button(new Rect(Settings.Settings.x + 450, Settings.Settings.y + 240, 100, 30), "Slaughterhouse") && BoltNetwork.IsServer)
{
Helpers.Map.LoadMap("Slaughterhouse");
}
}
private static void EspTab()
{
player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP");
player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP");
player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline");
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), "Player ESP Color"))
{
player_esp_colorpick = !player_esp_colorpick;
}
if (player_esp_colorpick)
{
Color player_esp_color_input = GUIHelper.ColorPick("Player ESP Color", Settings.Settings.player_esp_color);
Settings.Settings.player_esp_color = player_esp_color_input;
}
azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_esp, "Azazel ESP");
azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_skel_esp, "Skeleton ESP");
azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 150, 20), azazel_snapline, "Azazel Snapline");
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 290, 130, 30), "Azazel ESP Color"))
{
azazel_esp_colorpick = !azazel_esp_colorpick;
}
if (azazel_esp_colorpick)
{
Color azazel_esp_color_input = GUIHelper.ColorPick("Azazel ESP Color", Settings.Settings.azazel_esp_color);
Settings.Settings.azazel_esp_color = azazel_esp_color_input;
}
item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), item_esp, "Item ESP");
goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 150, 20), goat_rat_esp, "Goat/Rat ESP");
demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 150, 20), demon_esp, "Demon ESP");
}
private static void ItemsTab()
{
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.Label("Items");
Settings.Settings.itemsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.itemsScrollPosition, GUILayout.Width(220), GUILayout.Height(190));
if (GUILayout.Button("Hay"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalHay, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalHay");
}
}
if (GUILayout.Button("First aid"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalFirstAid, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalFirstAid");
}
}
if (GUILayout.Button("Battery"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBattery, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalBattery");
}
}
if (GUILayout.Button("Gasoline"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalGasoline, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalGasoline");
}
}
if (GUILayout.Button("Fuse"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalFuse, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalFuse");
}
}
if (GUILayout.Button("Food"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRottenFood, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalRottenFood");
}
}
if (GUILayout.Button("Bone"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBone, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalBone");
}
}
if (GUILayout.Button("Bleach"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBleach, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("SurvivalBleach");
}
}
if (GUILayout.Button("Matchbox"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalMatchbox, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("Matchbox-3");
}
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.BeginVertical();
GUILayout.Label("Rituel Objects");
Settings.Settings.rituelObjectsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.rituelObjectsScrollPosition, GUILayout.Width(220), GUILayout.Height(190));
if (GUILayout.Button("Egg-1"))
{
Hacks.Misc.CarryObject("Egg-Clean-1");
}
if (GUILayout.Button("Egg-2"))
{
Hacks.Misc.CarryObject("Egg-Clean-2");
}
if (GUILayout.Button("Egg-3"))
{
Hacks.Misc.CarryObject("Egg-Clean-3");
}
if (GUILayout.Button("Egg-4"))
{
Hacks.Misc.CarryObject("Egg-Clean-4");
}
if (GUILayout.Button("Egg-5"))
{
Hacks.Misc.CarryObject("Egg-Clean-5");
}
if (GUILayout.Button("Egg-6"))
{
Hacks.Misc.CarryObject("Egg-Clean-6");
}
if (GUILayout.Button("Egg-7"))
{
Hacks.Misc.CarryObject("Egg-Clean-7");
}
if (GUILayout.Button("Egg-8"))
{
Hacks.Misc.CarryObject("Egg-Clean-8");
}
if (GUILayout.Button("Egg-9"))
{
Hacks.Misc.CarryObject("Egg-Clean-9");
}
if (GUILayout.Button("Egg-10"))
{
Hacks.Misc.CarryObject("Egg-Clean-10");
}
if (GUILayout.Button("Ritual Book"))
{
if (BoltNetwork.IsServer && !Player.IsInGame())
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRitualBook, Player.GetPlayer().transform.position, Quaternion.identity);
}
else
{
Hacks.Misc.CarryObject("RitualBook-Active-1");
}
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.BeginVertical();
GUILayout.Label("Spawnable Prefabs");
Settings.Settings.stuffsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.stuffsScrollPosition, GUILayout.Width(220), GUILayout.Height(190));
if (GUILayout.Button("Animal_Gate"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Animal_Gate, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("AsylumDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AsylumDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("AsylumDoubleDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AsylumDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("AsylumWhiteDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.AsylumWhiteDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("DevourDoorBack"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorBack, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("DevourDoorMain"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorMain, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("DevourDoorRoom"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorRoom, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("Elevator_Door"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Elevator_Door, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnDoubleDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnShojiDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnShojiDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnShrine"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnShrine, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnWardrobe"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnWardrobe, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("InnWoodenDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.InnWoodenDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("PigExcrement"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.PigExcrement, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SlaughterhouseFireEscapeDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SlaughterhouseFireEscapeDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalAltarMolly"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarMolly, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalAltarSlaughterhouse"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarSlaughterhouse, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalAltarTown"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarTown, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalCultist"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalCultist, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalKai"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalKai, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalNathan"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalNathan, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalMolly"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalMolly, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalRose"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRose, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("SurvivalSmashableWindow"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.SurvivalSmashableWindow, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TownDoor"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TownDoor, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TownDoor2"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TownDoor2, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TownPentagram"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TownPentagram, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TrashCan"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TrashCan, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("Truck_Shutter"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.Truck_Shutter, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
if (GUILayout.Button("TV"))
{
if (BoltNetwork.IsServer)
{
BoltNetwork.Instantiate(BoltPrefabs.TV, Player.GetPlayer().transform.position, Quaternion.identity);
}
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
private static void MiscTab()
{
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Unlock Achievements"))
{
Thread AchievementsThread = new Thread(new ThreadStart(Hacks.Unlock.Achievements));
AchievementsThread.Start();
MelonLogger.Msg("Achievements Unlocked!");
}
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Unlock Doors"))
{
Hacks.Unlock.Doors();
MelonLogger.Msg("Doors Unlocked!");
}
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "TP Keys") && Player.IsInGame())
{
Hacks.Misc.TPKeys();
MelonLogger.Msg("Here are your keys!");
}
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 30), "Make Random Noise"))
{
Hacks.Misc.PlaySound();
MelonLogger.Msg("Playing a random sound!");
}
spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 140, 30), spam_message, "Chat spam");
change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 140, 30), change_steam_name, "Change Steam Name");
change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 300, 140, 30), change_server_name, "Change Server Name");
_walkInLobby = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 140, 30), _walkInLobby, "Walk In Lobby");
_IsAutoRespawn = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 140, 30), _IsAutoRespawn, "Auto Respawn");
fly = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 40, 20), fly, "Fly");
if (GUI.Button(new Rect(Settings.Settings.x + 60, Settings.Settings.y + 400, 40, 20), Settings.Settings.flyKey.ToString()))
{
Settings.Settings.flyKey = Settings.Settings.GetKey();
}
fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 100, 10), fly_speed, 5f, 20f);
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 425, 100, 30), ((int)fly_speed).ToString());
spoofLevel = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 470, 150, 20), spoofLevel, "Spoof Level");
spoofLevelValue = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 500, 100, 10), spoofLevelValue, 0f, 666f);
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 495, 100, 30), ((int)spoofLevelValue).ToString());
exp_modifier = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 540, 150, 20), exp_modifier, "EXP Modifier");
exp = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 570, 100, 10), exp, 1000f, 3000f);
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 565, 100, 30), ((int)exp).ToString());
fastMove = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 610, 150, 20), fastMove, "Player Speed");
_PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 640, 100, 10), _PlayerSpeedMultiplier, (int)1f, (int)10f);
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 635, 100, 30), ((int)_PlayerSpeedMultiplier).ToString());
GUI.Label(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 70, 150, 30), "Max players");
lobbySize = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 90, 100, 10), lobbySize, (int)0f, (int)30f);
GUI.Label(new Rect(Settings.Settings.x + 405, Settings.Settings.y + 85, 100, 30), ((int)lobbySize).ToString());
if (GUI.Button(new Rect(Settings.Settings.x + 285, Settings.Settings.y + 110, 150, 30), "Create server"))
{
MelonLogger.Msg("Creating the server...");
Hacks.Misc.CreateCustomizedLobby((int)lobbySize);
MelonLogger.Msg("Done !");
}
}
private static void PlayersTab()
{
if (Helpers.Map.GetActiveScene() != "Menu")
{
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Player list:");
int i = 0;
foreach (BasePlayer bp in Entities.Players)
{
if (bp == null || bp.Name == "")
{
continue;
}
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110 + i, 150, 30), bp.Name);
if (GUI.Button(new Rect(Settings.Settings.x + 70, Settings.Settings.y + 105 + i, 60, 30), "Kill"))
{
bp.Kill();
}
if (GUI.Button(new Rect(Settings.Settings.x + 140, Settings.Settings.y + 105 + i, 60, 30), "Revive"))
{
bp.Revive();
}
if (GUI.Button(new Rect(Settings.Settings.x + 210, Settings.Settings.y + 105 + i, 90, 30), "Jumpscare"))
{
bp.Jumpscare();
}
if (GUI.Button(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 105 + i, 60, 30), "TP to"))
{
bp.TP();
}
if (GUI.Button(new Rect(Settings.Settings.x + 380, Settings.Settings.y + 105 + i, 100, 30), "Lock in cage"))
{
bp.LockInCage();
}
if (GUI.Button(new Rect(Settings.Settings.x + 490, Settings.Settings.y + 105 + i, 90, 30), "TP Azazel"))
{
bp.TPAzazel();
}
i += 30;
}
}
else
{
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "---------");
}
}
}
}