Transform namespace updated & freecam removed
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@@ -174,10 +174,10 @@ void Misc::SpawnPrefab(const char* prefabName) {
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if (localPlayer) {
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app::Quaternion rotation = app::Quaternion_get_identity(NULL);
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app::Transform* playerTransform = Transform::Get(localPlayer);
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app::Transform* playerTransform = Transform::GetTransform(localPlayer);
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if (playerTransform == nullptr) return;
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app::Vector3 playerPos = Transform::Position(playerTransform);
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app::Vector3 playerPos = Transform::GetPosition(playerTransform);
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if (app::BoltNetwork_Instantiate_6) {
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app::GameObject* go = (app::GameObject*)app::BoltNetwork_Instantiate_6(p, playerPos, rotation, nullptr);
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