Transform namespace updated & freecam removed
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@@ -1,6 +1,11 @@
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#pragma once
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namespace Transform {
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app::Transform* Get(app::GameObject* go);
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app::Vector3 Position(app::Transform* transform);
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app::Transform* GetTransform(app::GameObject* go);
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app::Vector3 GetPosition(app::Transform* transform);
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app::Quaternion GetRotation(app::Transform* transform);
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app::Vector3 GetForward(app::Transform* transform);
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app::Vector3 GetRight(app::Transform* transform);
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app::Vector3 GetEulerAngles(app::Quaternion rotation);
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app::Quaternion QuaternionEuler(app::Vector3 eulerAngles);
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}
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