Transform namespace updated & freecam removed

This commit is contained in:
Jadis0x
2024-06-08 13:14:27 +03:00
parent d2ac02fde8
commit 136d3d137e
7 changed files with 43 additions and 58 deletions

View File

@@ -2,7 +2,7 @@
#include "UnityEngine/Transform.h"
app::Transform* Transform::Get(app::GameObject* go)
app::Transform* Transform::GetTransform(app::GameObject* go)
{
if (!go || !app::GameObject_get_transform) return nullptr;
@@ -11,9 +11,38 @@ app::Transform* Transform::Get(app::GameObject* go)
return __transform ? __transform : nullptr;
}
app::Vector3 Transform::Position(app::Transform* transform)
app::Vector3 Transform::GetPosition(app::Transform* transform)
{
if (!transform || !app::Transform_get_position) return app::Vector3();
return app::Transform_get_position(transform, nullptr);
}
app::Quaternion Transform::GetRotation(app::Transform* transform)
{
return app::Transform_get_rotation(transform, nullptr);
}
app::Vector3 Transform::GetForward(app::Transform* transform)
{
return app::Transform_get_forward(transform, nullptr);
}
app::Vector3 Transform::GetRight(app::Transform* transform)
{
return app::Transform_get_right(transform, nullptr);
}
app::Vector3 Transform::GetEulerAngles(app::Quaternion rotation)
{
return app::Quaternion_get_eulerAngles(&rotation, nullptr);
}
app::Quaternion Transform::QuaternionEuler(app::Vector3 eulerAngles)
{
float x = eulerAngles.x;
float y = eulerAngles.y;
float z = eulerAngles.z;
return app::Quaternion_Euler(x, y, z, nullptr);
}

View File

@@ -1,6 +1,11 @@
#pragma once
namespace Transform {
app::Transform* Get(app::GameObject* go);
app::Vector3 Position(app::Transform* transform);
app::Transform* GetTransform(app::GameObject* go);
app::Vector3 GetPosition(app::Transform* transform);
app::Quaternion GetRotation(app::Transform* transform);
app::Vector3 GetForward(app::Transform* transform);
app::Vector3 GetRight(app::Transform* transform);
app::Vector3 GetEulerAngles(app::Quaternion rotation);
app::Quaternion QuaternionEuler(app::Vector3 eulerAngles);
}