old code has been removed from the comment line.

Until a better method is discovered, this method will be used temporarily.
This commit is contained in:
jadis0x
2023-01-13 02:54:38 +03:00
committed by GitHub
parent 3000f18eeb
commit 0dec95a512

View File

@@ -50,7 +50,6 @@ namespace DevourClient.Helpers
return;
}
/*
Il2Cpp.SurvivalAzazelBehaviour sab = Il2Cpp.SurvivalAzazelBehaviour.FindObjectOfType<Il2Cpp.SurvivalAzazelBehaviour>();
if (sab == null)
@@ -59,12 +58,13 @@ namespace DevourClient.Helpers
}
sab.OnPickedUpPlayer(sab.gameObject, p_GameObject, false);
*/
/*
MelonLogger.Msg(Name);
Il2Cpp.JumpScare _jumpscare = UnityEngine.Object.FindObjectOfType<Il2Cpp.JumpScare>();
_jumpscare.player = p_GameObject;
_jumpscare.Activate(p_GameObject.GetComponent<BoltEntity>());
*/
}
public void LockInCage()