old code has been removed from the comment line.
Until a better method is discovered, this method will be used temporarily.
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@@ -50,7 +50,6 @@ namespace DevourClient.Helpers
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return;
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}
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/*
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Il2Cpp.SurvivalAzazelBehaviour sab = Il2Cpp.SurvivalAzazelBehaviour.FindObjectOfType<Il2Cpp.SurvivalAzazelBehaviour>();
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if (sab == null)
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@@ -59,12 +58,13 @@ namespace DevourClient.Helpers
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}
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sab.OnPickedUpPlayer(sab.gameObject, p_GameObject, false);
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*/
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/*
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MelonLogger.Msg(Name);
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Il2Cpp.JumpScare _jumpscare = UnityEngine.Object.FindObjectOfType<Il2Cpp.JumpScare>();
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_jumpscare.player = p_GameObject;
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_jumpscare.Activate(p_GameObject.GetComponent<BoltEntity>());
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*/
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}
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public void LockInCage()
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