typo
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@@ -7,15 +7,15 @@ LPCSTR TargetProcess = "hl2.exe";
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bool ShowMenu = false;
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bool ShowMenu = false;
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bool Unhook = false;
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bool Unhook = false;
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bool ally_esp = false;
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bool ally_esp = false;
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bool ennemy_esp = true;
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bool enemy_esp = true;
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bool ally_box = false;
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bool ally_box = false;
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bool ennemy_box = true;
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bool enemy_box = true;
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bool ally_skeleton = false;
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bool ally_skeleton = false;
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bool ennemy_skeleton = true;
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bool enemy_skeleton = true;
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bool ally_esp_health_bar = false;
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bool ally_esp_health_bar = false;
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bool ennemy_esp_health_bar = true;
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bool enemy_esp_health_bar = true;
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bool ally_name = false;
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bool ally_name = false;
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bool ennemy_name = true;
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bool enemy_name = true;
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bool crosshair = true;
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bool crosshair = true;
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bool ImGui_Initialised = false;
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bool ImGui_Initialised = false;
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bool CreateConsole = false;
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bool CreateConsole = false;
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@@ -38,7 +38,7 @@ void Draw() {
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RGBA Cyan = { 0, 231, 255, 255 };
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RGBA Cyan = { 0, 231, 255, 255 };
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if (crosshair) DrawCircleFilled(Process::WindowWidth/2, Process::WindowHeight/2, 3, &Cyan);
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if (crosshair) DrawCircleFilled(Process::WindowWidth/2, Process::WindowHeight/2, 3, &Cyan);
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if (!ally_esp && !ennemy_esp) {
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if (!ally_esp && !enemy_esp) {
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return;
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return;
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}
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}
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@@ -115,19 +115,19 @@ void Draw() {
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RGBA color = { 255, 255, 255, 255 };
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RGBA color = { 255, 255, 255, 255 };
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if ((ent_team == localplayer_team && ally_box) || (ent_team != localplayer_team && ennemy_box)) {
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if ((ent_team == localplayer_team && ally_box) || (ent_team != localplayer_team && enemy_box)) {
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DrawEspBox2D(w2s_absOrigin, w2s_headpos, &color, 1);
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DrawEspBox2D(w2s_absOrigin, w2s_headpos, &color, 1);
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}
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}
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if ((ent_team == localplayer_team && ally_name) || (ent_team != localplayer_team && ennemy_name)) {
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if ((ent_team == localplayer_team && ally_name) || (ent_team != localplayer_team && enemy_name)) {
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DrawNameTag(w2s_absOrigin, w2s_headpos, name);
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DrawNameTag(w2s_absOrigin, w2s_headpos, name);
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}
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}
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if ((ent_team == localplayer_team && ally_esp_health_bar) || (ent_team != localplayer_team && ennemy_esp_health_bar)) {
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if ((ent_team == localplayer_team && ally_esp_health_bar) || (ent_team != localplayer_team && enemy_esp_health_bar)) {
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DrawHealthBar(w2s_absOrigin, w2s_headpos, health);
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DrawHealthBar(w2s_absOrigin, w2s_headpos, health);
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}
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}
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if ((ent_team == localplayer_team && ally_skeleton) || (ent_team != localplayer_team && ennemy_skeleton)) {
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if ((ent_team == localplayer_team && ally_skeleton) || (ent_team != localplayer_team && enemy_skeleton)) {
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DrawBones(bonematrix_addr, &color, 1);
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DrawBones(bonematrix_addr, &color, 1);
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}
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}
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}
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}
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@@ -147,11 +147,11 @@ void DrawMenu() {
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ImGui::Checkbox("Name##ally", &ally_name);
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ImGui::Checkbox("Name##ally", &ally_name);
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Checkbox("Ennemy ESP", &ennemy_esp);
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ImGui::Checkbox("Enemy ESP", &enemy_esp);
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ImGui::Checkbox("Box##ennemy", &ennemy_box);
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ImGui::Checkbox("Box##enemy", &enemy_box);
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ImGui::Checkbox("Skeleton##ennemy", &ennemy_skeleton);
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ImGui::Checkbox("Skeleton##enemy", &enemy_skeleton);
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ImGui::Checkbox("Healthbar##ennemy", &ennemy_esp_health_bar);
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ImGui::Checkbox("Healthbar##enemy", &enemy_esp_health_bar);
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ImGui::Checkbox("Name##ennemy", &ennemy_name);
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ImGui::Checkbox("Name##enemy", &enemy_name);
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ImGui::Separator();
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ImGui::Separator();
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if (ImGui::Button("Unhook")) {
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if (ImGui::Button("Unhook")) {
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@@ -6,7 +6,7 @@ Also i only use RPM so i don't write anything to the game, i still open a handle
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The code isn't very good nor optimized but at least i have the good offsets.<br>
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The code isn't very good nor optimized but at least i have the good offsets.<br>
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# Features
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# Features
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* Ally/Ennemy ESP
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* Ally/Enemy ESP
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* Skeleton ESP
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* Skeleton ESP
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* Box ESP
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* Box ESP
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* Healthbar
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* Healthbar
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Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 101 KiB |
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