diff --git a/ImGuiExternal/Source.cpp b/ImGuiExternal/Source.cpp index 5b0b7b2..c3d3f71 100644 --- a/ImGuiExternal/Source.cpp +++ b/ImGuiExternal/Source.cpp @@ -7,15 +7,15 @@ LPCSTR TargetProcess = "hl2.exe"; bool ShowMenu = false; bool Unhook = false; bool ally_esp = false; -bool ennemy_esp = true; +bool enemy_esp = true; bool ally_box = false; -bool ennemy_box = true; +bool enemy_box = true; bool ally_skeleton = false; -bool ennemy_skeleton = true; +bool enemy_skeleton = true; bool ally_esp_health_bar = false; -bool ennemy_esp_health_bar = true; +bool enemy_esp_health_bar = true; bool ally_name = false; -bool ennemy_name = true; +bool enemy_name = true; bool crosshair = true; bool ImGui_Initialised = false; bool CreateConsole = false; @@ -38,7 +38,7 @@ void Draw() { RGBA Cyan = { 0, 231, 255, 255 }; if (crosshair) DrawCircleFilled(Process::WindowWidth/2, Process::WindowHeight/2, 3, &Cyan); - if (!ally_esp && !ennemy_esp) { + if (!ally_esp && !enemy_esp) { return; } @@ -115,19 +115,19 @@ void Draw() { RGBA color = { 255, 255, 255, 255 }; - if ((ent_team == localplayer_team && ally_box) || (ent_team != localplayer_team && ennemy_box)) { + if ((ent_team == localplayer_team && ally_box) || (ent_team != localplayer_team && enemy_box)) { DrawEspBox2D(w2s_absOrigin, w2s_headpos, &color, 1); } - if ((ent_team == localplayer_team && ally_name) || (ent_team != localplayer_team && ennemy_name)) { + if ((ent_team == localplayer_team && ally_name) || (ent_team != localplayer_team && enemy_name)) { DrawNameTag(w2s_absOrigin, w2s_headpos, name); } - if ((ent_team == localplayer_team && ally_esp_health_bar) || (ent_team != localplayer_team && ennemy_esp_health_bar)) { + if ((ent_team == localplayer_team && ally_esp_health_bar) || (ent_team != localplayer_team && enemy_esp_health_bar)) { DrawHealthBar(w2s_absOrigin, w2s_headpos, health); } - if ((ent_team == localplayer_team && ally_skeleton) || (ent_team != localplayer_team && ennemy_skeleton)) { + if ((ent_team == localplayer_team && ally_skeleton) || (ent_team != localplayer_team && enemy_skeleton)) { DrawBones(bonematrix_addr, &color, 1); } } @@ -147,11 +147,11 @@ void DrawMenu() { ImGui::Checkbox("Name##ally", &ally_name); ImGui::Separator(); - ImGui::Checkbox("Ennemy ESP", &ennemy_esp); - ImGui::Checkbox("Box##ennemy", &ennemy_box); - ImGui::Checkbox("Skeleton##ennemy", &ennemy_skeleton); - ImGui::Checkbox("Healthbar##ennemy", &ennemy_esp_health_bar); - ImGui::Checkbox("Name##ennemy", &ennemy_name); + ImGui::Checkbox("Enemy ESP", &enemy_esp); + ImGui::Checkbox("Box##enemy", &enemy_box); + ImGui::Checkbox("Skeleton##enemy", &enemy_skeleton); + ImGui::Checkbox("Healthbar##enemy", &enemy_esp_health_bar); + ImGui::Checkbox("Name##enemy", &enemy_name); ImGui::Separator(); if (ImGui::Button("Unhook")) { diff --git a/README.md b/README.md index b848ff9..46f21d6 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Also i only use RPM so i don't write anything to the game, i still open a handle The code isn't very good nor optimized but at least i have the good offsets.
# Features -* Ally/Ennemy ESP +* Ally/Enemy ESP * Skeleton ESP * Box ESP * Healthbar diff --git a/Screenshots/menu.png b/Screenshots/menu.png index 12adc0e..b38a6e2 100644 Binary files a/Screenshots/menu.png and b/Screenshots/menu.png differ