fix: enemy ESP always on
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@@ -153,19 +153,19 @@ void Draw() {
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RGBA color = { 255, 255, 255, 255 };
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if ((ent_team == localplayer_team && ally_box) || (ent_team != localplayer_team && enemy_box)) {
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if ((ent_team == localplayer_team && ally_box && ally_esp) || (ent_team != localplayer_team && enemy_box && enemy_esp)) {
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DrawEspBox2D(w2s_absOrigin, w2s_headpos, &color, 1);
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}
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if ((ent_team == localplayer_team && ally_name) || (ent_team != localplayer_team && enemy_name)) {
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if ((ent_team == localplayer_team && ally_name && ally_esp) || (ent_team != localplayer_team && enemy_name && enemy_esp)) {
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DrawNameTag(w2s_absOrigin, w2s_headpos, name);
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}
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if ((ent_team == localplayer_team && ally_esp_health_bar) || (ent_team != localplayer_team && enemy_esp_health_bar)) {
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if ((ent_team == localplayer_team && ally_esp_health_bar && ally_esp) || (ent_team != localplayer_team && enemy_esp_health_bar && enemy_esp)) {
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DrawHealthBar(w2s_absOrigin, w2s_headpos, health);
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}
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if ((ent_team == localplayer_team && ally_skeleton) || (ent_team != localplayer_team && enemy_skeleton)) {
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if ((ent_team == localplayer_team && ally_skeleton && ally_esp) || (ent_team != localplayer_team && enemy_skeleton && enemy_esp)) {
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DrawBones(bonematrix_addr, &color, 1);
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}
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}
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