fix: enemy ESP always on

This commit is contained in:
2023-12-30 12:25:16 +01:00
parent d381999eb8
commit 2acffd32a8

View File

@@ -153,19 +153,19 @@ void Draw() {
RGBA color = { 255, 255, 255, 255 };
if ((ent_team == localplayer_team && ally_box) || (ent_team != localplayer_team && enemy_box)) {
if ((ent_team == localplayer_team && ally_box && ally_esp) || (ent_team != localplayer_team && enemy_box && enemy_esp)) {
DrawEspBox2D(w2s_absOrigin, w2s_headpos, &color, 1);
}
if ((ent_team == localplayer_team && ally_name) || (ent_team != localplayer_team && enemy_name)) {
if ((ent_team == localplayer_team && ally_name && ally_esp) || (ent_team != localplayer_team && enemy_name && enemy_esp)) {
DrawNameTag(w2s_absOrigin, w2s_headpos, name);
}
if ((ent_team == localplayer_team && ally_esp_health_bar) || (ent_team != localplayer_team && enemy_esp_health_bar)) {
if ((ent_team == localplayer_team && ally_esp_health_bar && ally_esp) || (ent_team != localplayer_team && enemy_esp_health_bar && enemy_esp)) {
DrawHealthBar(w2s_absOrigin, w2s_headpos, health);
}
if ((ent_team == localplayer_team && ally_skeleton) || (ent_team != localplayer_team && enemy_skeleton)) {
if ((ent_team == localplayer_team && ally_skeleton && ally_esp) || (ent_team != localplayer_team && enemy_skeleton && enemy_esp)) {
DrawBones(bonematrix_addr, &color, 1);
}
}