#include "Settings.hpp" #include "MemManager.h" #include "Signatures.h" #include "BunnyHop.h" #include "Signatures.h" #include #include //This function is about 90% decompiled void bunnyhop_thread() { cheat_thread_state::bunnyhop_thread_status = 1; while (1) { while (!settings::bunnyhop_bool || !Mem::csgo_found || !Mem::client_dll_found) { Sleep(5u); } //Mem::RPM(Mem::client + get_sigs::dwLocalPlayer) bool player_alive = true; if (player_alive && GetAsyncKeyState(32) < 0)// If we're alive and we're pressing space { Mem::WPM(Mem::client + Signatures::dwForceJump, 5);// force jump Sleep(10u); Mem::WPM(Mem::client + Signatures::dwForceJump, 4);// unjump } Sleep(1u); /* while ( !bunnyhop_bool || !csgo_module || !client_module_found || !byte_4FBF0C || LocalPlayer_notsure == 1 ) Sleep(5u); if ( ReadProcessMemory_2(player, v2, v3, v4, v5) && GetAsyncKeyState(32) < 0 )// If we're alive and we're pressing space { write_memory((LPVOID)(client + dwForceJump), 5);// force jump Sleep(10u); write_memory((LPVOID)(client + dwForceJump), 4);// unjump } Sleep(1u); */ } }