#include #include #include "WaitForKeys.h" #include "ShowFeatures.h" #include "Settings.hpp" void wait_for_keys() { if (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(117) < 0)// // F6 - cycle through triggerbot modes (autofire, hold key, disabled - default) // SHIFT+F6 - cycle through triggerbot delays (10, 30 - default, 50, 80, 110, 140) { while (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(117) < 0) Sleep(75u); if (settings::trigger_mode_switch_2 && settings::trigger_mode_switch_1 != 1)// mode switching (f6) { settings::trigger_mode_switch_2 = 0; settings::trigger_mode_switch_1 = 1; } else if (settings::trigger_mode_switch_2 != 1 && settings::trigger_mode_switch_1) { settings::trigger_mode_switch_2 = 0; settings::trigger_mode_switch_1 = 0; } else if (settings::trigger_mode_switch_2 != 1 && settings::trigger_mode_switch_1 != 1) { settings::trigger_mode_switch_2 = 1; settings::trigger_mode_switch_1 = 0; } update(); } if (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(117) < 0) { while (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(117) < 0) Sleep(75u); if (settings::trigger_delay == 140) // Delay switching (shift + f6) { settings::trigger_delay = 10; } else if (settings::trigger_delay == 10 || settings::trigger_delay == 30) { settings::trigger_delay += 20; } else { settings::trigger_delay += 30; } update(); } if (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(118) < 0)// // F7 - toggle aim assist // SHIFT+F7 - toggle aim assist mode (rage/legit) { while (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(118) < 0) Sleep(75u); settings::aim_assist_bool = settings::aim_assist_bool == 0; update(); } if (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(118) < 0) { while (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(118) < 0) Sleep(75u); if (settings::aim_assist_bone == 8) // mode switching (shift + f7) { settings::aim_assist_bone = 6; // switching between bones, head and chest settings::aim_fov = 25.0; // switching between 25.0 and 100.0 fov } else { settings::aim_assist_bone = 8; settings::aim_fov = 100.0; } update(); } if (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(119) < 0)// // F8 - toggle aimlock 119 // SHIFT+F8 - toggle aimlock target (head/chest) { while (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(119) < 0) Sleep(75u); settings::aimlock_bool = settings::aimlock_bool == 0; update(); } if (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(119) < 0) { while (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(119) < 0) Sleep(75u); if (settings::aimlock_bone == 8) // switching between bones, head and chest settings::aimlock_bone = 6; else settings::aimlock_bone = 8; update(); } if (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(120) < 0)// // F9 - toggle GlowESP 120 // SHIFT+F9 - toggle radar hack { while (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(120) < 0) Sleep(75u); settings::glow_esp_bool = settings::glow_esp_bool == 0; update(); } if (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(120) < 0) { while (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(120) < 0) Sleep(75u); settings::radar_bool = settings::radar_bool == 0; update(); } if (GetAsyncKeyState(121) < 0) // // F10 - toggle no flash hack { while (GetAsyncKeyState(121) < 0) Sleep(75u); settings::no_flash_bool = settings::no_flash_bool == 0; update(); } if (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(122) < 0)// // F11 - toggle bunny hop 122 // SHIFT+F11 - toggle kill message { while (GetAsyncKeyState(16) >= 0 && GetAsyncKeyState(122) < 0) Sleep(75u); settings::bunnyhop_bool = settings::bunnyhop_bool == 0; update(); } if (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(122) < 0) { while (GetAsyncKeyState(16) < 0 && GetAsyncKeyState(122) < 0) Sleep(75u); settings::kill_message_bool = settings::kill_message_bool == 0; update(); } Sleep(25u); }