#include "Settings.hpp" #include "MemManager.h" #include "Signatures.h" #include "Get.h" #include "NoFlash.h" //This function has been 100% decompiled ! //Not actually, still remains : /* while ( !csgo_module || !client_module_found || !byte_4FBF0C ) Sleep(5u); */ //But i simplified it here //No idea what byte_4FBF0C is, seems used in the GetEngine function of Ezfrags, it's yet to be decompiled void no_flash_thread() { cheat_thread_state::no_flash_thread_status = 1; while (1) { while (!Mem::csgo_found || !Mem::client_dll_found) Sleep(5u); if (settings::no_flash_bool) { /* if (ReadProcessMemory_0((char*)player + m_flFlashMaxAlpha) > 0.0)// If flash value is > 0 WriteProcessMemory_0((char*)player + m_flFlashMaxAlpha, (float)0.0);// We put anti flash */ if (Mem::RPM(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha) > 0.0f) Mem::WPM(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha, 0.0f); } /* else if (0.0 == ReadProcessMemory_0((char*)player + m_flFlashMaxAlpha))// We need to reset the flash value to 255 { WriteProcessMemory_0((char*)player + m_flFlashMaxAlpha, (float)255.0);// Yop } */ else if (Mem::RPM(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha) == 0.0f) { Mem::WPM(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha, 255.0f); } //std::cout << Mem::RPM(Signatures::dwLocalPlayer + Netvars::m_flFlashMaxAlpha) << std::endl; //Sleep(300); Sleep(1u); } }