Added the prototype for the radar function

This commit is contained in:
ALittlePatate
2022-01-02 16:58:07 +01:00
parent ec914914f7
commit 83efe702fb
6 changed files with 51 additions and 10 deletions

View File

@@ -1,6 +1,44 @@
#include "Settings.hpp"
#include "MemManager.h"
#include "netvars.h"
#include "Radar.h"
#define BYTE1(Entities) (*((char *)(&Entities) + 1))
/*
Still a prototype of what it would look like
I don't know where they actually get the Entities_unk variable
Also i don't know anything about byte_4FBF0C, doesn't seem that important
*/
void radar_thread() {
int Entities[157];
cheat_thread_state::radar_thread_status = 1;
return; //don't wanna cause errors
while (1)
{
while (!Mem::csgo_found || !settings::radar_bool || !Mem::client_dll_found) //|| !byte_4FBF0C) Don't know about this byte
Sleep(5u);
for (int i = 0; i <= 63 && Mem::csgo_found == 1 && Mem::client_dll_found == 1; i++)//For every player in the map. //&& byte_4FBF0C == 1; ++i) Same byte as before
{
//memcpy(Entities, (char*)&Entities_unk + 628 * i, sizeof(Entities));
if (BYTE1(Entities[146])
&& LOBYTE(Entities[141])
&& LOBYTE(Entities[78])
&& BYTE1(Entities[118]) != 1
&& BYTE1(Entities[99]) != 1
//&& Entities[4] != dword_4FBEF0
&& (Mem::RPM<unsigned __int8>(Entities[120] + Netvars::m_bSpotted) != 1)) // If ennemy is not spotted
//&& (unsigned __int8)RPM((LPCVOID)(Entities[120] + m_bSpotted)) != 1)
{
//Mem::WPM_test((LPVOID)(Entities[120] + Netvars::m_bSpotted), 1);
//WPM((LPVOID)(Entities[120] + m_bSpotted), 1);// Set entity is spotted
}
}
Sleep(1u);
}
}