feat: Initial commit of project structure, IDA database, the Tools, readme and license
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29
Ezfrags/MemManager.h
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29
Ezfrags/MemManager.h
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#pragma once
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#include <iostream>
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#include <thread>
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#include <Windows.h>
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#include <TlHelp32.h>
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namespace Mem {
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static bool csgo_found = false;
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static bool client_dll_found = false;
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static bool engine_dll_found = false;
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static uintptr_t client;
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static uintptr_t engine;
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static DWORD dw_process_id;
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static MODULEENTRY32 dw_client_address;
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static MODULEENTRY32 dw_engine_address;
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static HANDLE process_handle;
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static uint8_t* client_bytes;
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static uint8_t* engine_bytes;
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inline MODULEENTRY32 get_module(const char* modName, DWORD proc_id);
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inline void get_csgo();
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inline void get_client_base_address();
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inline void get_engine_base_address();
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DWORD FindAddress(const wchar_t* moduleName, const char* pattern, const char* mask, const int offset, const int extra);
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DWORD FindPattern(char* base, size_t size, const char* pattern, const char* mask);
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template<typename T> T RPM(SIZE_T address);
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template<typename T> void WPM(SIZE_T address, T buffer);
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}
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