################################# # # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. # backend = "xrender"; # backend = "xr_glx_hybrid"; backend = "glx"; vsync = true; opengl-swc = true; glx-copy-from-front = true; glx-swap-method = 2; xrender-sync = true; xrender-sync-fence = true; ################################# # # GLX backend # ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. # Useful with --glx-swap-method, as well. glx-copy-from-front = false; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Recommended if it works. glx-no-rebind-pixmap = true; use-damage = false; # Disabled to avoid artifacts painting under blur transparent windows. ################################# # # Shadows # ################################# # Enabled client-side shadows on windows. shadow = false; ################################# # # Opacity # ################################# inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; # Desaturate and darken the inactive windows # Dim inactive windows. (0.0 - 1.0) #inactive-dim = 0.2; #inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. # inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. blur-background = false; ################################# # # Fading # ################################# fading = false; # fade-delta = 30; #fade-in-step = 0.03; #fade-out-step = 0.03; fade-in-step = 0.07; fade-out-step = 0.07; # no-fading-openclose = true; # no-fading-destroyed-argb = true; fade-exclude = [ ]; ################################# # # OTHER CONFIG # ################################# log-level = "warn"; # log-file = "/path/to/your/log/file"; mark-wmwin-focused = true; mark-ovredir-focused = true; # use-ewmh-active-win = true; detect-rounded-corners = true; detect-client-opacity = true; #vsync = true; # sw-opti = true; # unredir-if-possible = true; # unredir-if-possible-delay = 5000; # unredir-if-possible-exclude = [ ]; focus-exclude = [ "class_g = 'Cairo-clock'" ]; detect-transient = true; detect-client-leader = true; invert-color-include = [ ]; resize-damage = 2; ################################# # # Window type settings # ################################# wintypes: { dock = { shadow = true; } dnd = { shadow = false; } popup_menu = { opacity = 1; } dropdown_menu = { opacity = 1; } # This avoid problems with transparent windows while use-damage = true;. # normal = { full-shadow = true;}; # tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; };