Files
Wii-Pi/src/main.c

101 lines
2.1 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
static u32 *xfb;
static GXRModeObj *rmode;
void Initialise() {
VIDEO_Init();
WPAD_Init();
rmode = VIDEO_GetPreferredMode(NULL);
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
}
void WaitForInput() {
while (1) {
WPAD_ScanPads();
u16 buttonsDown = WPAD_ButtonsDown(0);
if (buttonsDown & WPAD_BUTTON_A) {
break;
}
}
}
void spigot() { //https://craftofcoding.wordpress.com/tag/spigot-algorithm/
int i, j, k, q, x;
int len, nines=0, predigit=0;
int N=20000; //you can actually go way up but it makes the calculation slow
len = (10*N/3)+1;
int* a = malloc(len * sizeof(int));
if (a == NULL) {
printf("Error allocating memory.\n");
return;
}
// Initialize A to (2,2,2,2,2,...,2)
for (i=0; i<len; i=i+1)
a[i] = 2;
// Repeat n times
for (j=1; j<=N; j=j+1) {
q = 0;
for (i=len; i>0; i=i-1) {
x = 10 * a[i-1] + q*i;
a[i-1] = x % (2*i-1);
q = x / (2*i-1);
}
a[0] = q % 10;
q = q / 10;
if (q == 9)
nines = nines + 1;
else if (q == 10) {
printf("%d", predigit+1);
for (k=0; k<nines; k=k+1)
printf("%d",0);
predigit = 0;
nines = 0;
}
else {
printf("%d", predigit);
predigit = q;
if (nines != 0) {
for (k=0; k<nines; k=k+1)
printf("%d",9);
nines = 0;
}
}
}
printf("%d\n", predigit);
free(a);
}
int main() {
Initialise();
spigot();
WaitForInput();
return 0;
}