37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using UnityEngine;
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namespace SlimeRanger.Settings
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{
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public class Settings
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{
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public static bool menu_enable = false;
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public static float width = Screen.width / 2f;
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public static float height = Screen.height / 2f;
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public static float x = 0;
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public static float y = 0;
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public static Vector3 savedposition;
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public static Vector3 original_gravity = new Vector3(0.0f, -9.8f, 0.0f);
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public static Vector3 zero_gravity = new Vector3(0f, 0f, 0f);
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public static LandPlotUI.PlotPurchaseItem plot;
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public static bool need_to_restore_gravity = false;
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public static bool max_plot = false;
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public static bool map_reveal = false;
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public static bool max_slot_override = false;
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public static bool godmode = false;
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public static bool no_rad = false;
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public static bool infinite_energy = false;
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public static bool infinite_jetpack = false;
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public static bool fly = false;
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public static float fly_speed = 50f;
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public static float energy_to_set = 0f;
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public static float health_to_set = 0f;
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public static float money_to_add = 0f;
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public static float max_slot = 0f;
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public static float time_multiplier = 1f;
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}
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}
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