using UnityEngine; namespace SlimeRanger.Settings { public class Settings { public static bool menu_enable = false; public static float width = Screen.width / 2f; public static float height = Screen.height / 2f; public static float x = 0; public static float y = 0; public static Vector3 savedposition; public static Vector3 original_gravity = new Vector3(0.0f, -9.8f, 0.0f); public static Vector3 zero_gravity = new Vector3(0f, 0f, 0f); public static LandPlotUI.PlotPurchaseItem plot; public static bool need_to_restore_gravity = false; public static bool max_plot = false; public static bool map_reveal = false; public static bool max_slot_override = false; public static bool godmode = false; public static bool no_rad = false; public static bool infinite_energy = false; public static bool infinite_jetpack = false; public static bool fly = false; public static float fly_speed = 50f; public static float energy_to_set = 0f; public static float health_to_set = 0f; public static float money_to_add = 0f; public static float max_slot = 0f; public static float time_multiplier = 1f; } }