feat: initial commit
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34
SlimeRanger.csproj
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34
SlimeRanger.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net46</TargetFramework>
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<AssemblyName>SlimeRanger</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Unity" Version="6.0.0-*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2019.4.29" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\Jeux\steamapps\common\Slime Rancher\SlimeRancher_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour">
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<HintPath>D:\Jeux\steamapps\common\Slime Rancher\BepInEx\core\MonoMod.RuntimeDetour.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\Jeux\steamapps\common\Slime Rancher\SlimeRancher_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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