Files
Rainbow-v2/utils/glow.py
2021-02-24 12:54:38 +01:00

96 lines
4.6 KiB
Python

import pymem
import pymem.process
import time
import ctypes, sys
from Offsets import *
sys.path.insert(1, "classes/")
from features_reads import read
import features_check
class glow() :
def __init__(self):
try :
pm = pymem.Pymem("csgo.exe")
except Exception as e:
print(e)
MessageBox = ctypes.windll.user32.MessageBoxW
MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
return
client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
glow_manager = pm.read_int(client + dwGlowObjectManager)
read("glow")
while features_check.check.glow_active :
try :
read("glow")
for i in range(1, 32): # Entities 1-32 are reserved for players.
entity = pm.read_int(client + dwEntityList + i * 0x10)
if entity:
entity_team_id = pm.read_int(entity + m_iTeamNum)
player = pm.read_int(client + dwLocalPlayer)
player_team = pm.read_int(player + m_iTeamNum)
entity_hp = pm.read_int(entity + m_iHealth)
entity_glow = pm.read_int(entity + m_iGlowIndex)
if features_check.check.glow_health_based :
if entity_hp == 100 :
ennemies_color = [0, 1, 0, 1]
allies_color = [0, 1, 0, 1]
if entity_hp < 100 :
if entity_hp > 75:
ennemies_color = [0.30, 1, 0, 1]
allies_color = [0.30, 1, 0, 1]
if entity_hp < 75:
ennemies_color = [0.70, 0.30, 0, 1]
allies_color = [0.70, 0.30, 0, 1]
if entity_hp < 50 :
ennemies_color = [1, 0.10, 0, 1]
allies_color = [1, 0.10, 0, 1]
if entity_hp < 25 :
ennemies_color = [1, 0, 0, 1]
allies_color = [1, 0, 0, 1]
if entity_hp == 1 :
ennemies_color = [1, 1, 1, 1]
allies_color = [1, 1, 1, 1]
if not features_check.check.glow_health_based :
ennemies_color = self.rgba(features_check.check.ennemies_glow_color)
allies_color = self.rgba(features_check.check.allies_glow_color)
if features_check.check.glow_allies :
if entity_team_id == player_team: # Terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(allies_color[0])) # R
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(allies_color[1])) # G
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(allies_color[2])) # B
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(allies_color[3])) # Alpha
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow
if features_check.check.glow_ennemies :
if entity_team_id != player_team: # Counter-terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(ennemies_color[0])) # R
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(ennemies_color[1])) # G
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(ennemies_color[2])) # B
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(ennemies_color[3])) # Alpha
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow
time.sleep(0.002)
except :
pass
pm.close_process()
def rgba(self, string) :
string = str(string)
return string.strip('][').split(', ')