Files
Rainbow-v2/utils/crosshair_hack.py
2021-02-24 12:54:38 +01:00

82 lines
2.9 KiB
Python

import sys
from PyQt5 import QtCore, QtGui, QtWidgets
import ctypes
import pymem
import pymem.process
import time
sys.path.insert(1, "classes/")
from features_reads import read
from Offsets import *
import features_check
class Crosshair(QtWidgets.QWidget):
def __init__(self, parent=None, windowSize=24, penWidth=2):
QtWidgets.QWidget.__init__(self, parent)
self.ws = windowSize
self.resize(windowSize+1, windowSize+1)
self.pen = QtGui.QPen(QtGui.QColor(0,255,0,255))
self.pen.setWidth(penWidth)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowStaysOnTopHint | QtCore.Qt.WindowTransparentForInput)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground)
self.move(QtWidgets.QApplication.desktop().screen().rect().center() - self.rect().center() + QtCore.QPoint(1,1))
def paintEvent(self, event):
ws = self.ws
d = 6
painter = QtGui.QPainter(self)
painter.setPen(self.pen)
# painter.drawLine( x1,y1, x2,y2 )
painter.drawLine( ws/2, 0, ws/2, ws/2 - ws/d ) # Top
painter.drawLine( ws/2, ws/2 + ws/d, ws/2, ws ) # Bottom
painter.drawLine( 0, ws/2, ws/2 - ws/d, ws/2 ) # Left
painter.drawLine( ws/2 + ws/d, ws/2, ws, ws/2 ) # Right
class crosshair_hack() :
def __init__(self) :
app = QtWidgets.QApplication(sys.argv)
widget = Crosshair(windowSize=24, penWidth=1)
widget.show()
try :
pm = pymem.Pymem("csgo.exe")
except :
MessageBox = ctypes.windll.user32.MessageBoxW
MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
return
client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
awp = 9
ssg = 40
scar = 38
g3sg1 = 11
snipers = [awp, ssg, scar, g3sg1]
read("aim")
while features_check.check.crosshair :
try :
read("aim")
app.processEvents()
player = pm.read_int(client + dwLocalPlayer)
scoped = pm.read_int(player + m_bIsScoped)
weapon = pm.read_int(player + m_hActiveWeapon)
weapon_entity = pm.read_int(client + dwEntityList + ((weapon & 0xFFF) - 1) * 0x10)
weapon_id = str(pm.read_short(weapon_entity + m_iItemDefinitionIndex))
if weapon:
if int(weapon_id) in snipers and scoped == 0 :
widget.show()
else :
widget.hide()
time.sleep(0.2)
except :
pass
pm.close_process()