import pymem import pymem.process import keyboard import time import re, sys from Offsets import * sys.path.insert(1, "classes/") from features_reads import read import features_check class chams_reset() : def __init__(self) : self.pm = pymem.Pymem("csgo.exe") self.base_client = pymem.process.module_from_name(self.pm.process_handle, "client.dll").lpBaseOfDll self.base_engine = pymem.process.module_from_name(self.pm.process_handle, "engine.dll").lpBaseOfDll self.dye_em() def get_class_id(self, entity): buffer = self.pm.read_int(entity + 8) buffer = self.pm.read_int(buffer + 2 * 4) buffer = self.pm.read_int(buffer + 1) return self.pm.read_int(buffer + 20) def get_entity_team(self, entity): return self.pm.read_int(entity + m_iTeamNum) def dye_em(self): glowmax = self.pm.read_int(self.base_client + dwGlowObjectManager + 4) glow_object = self.pm.read_int(self.base_client + dwGlowObjectManager) local_player = self.pm.read_int(self.base_client + dwLocalPlayer) read("chams") while not features_check.check.chams_active : read("chams") for i in range(glowmax): try: entity = self.pm.read_int(glow_object + 56 * i) if self.get_class_id(entity) == 40: entity_team = self.get_entity_team(entity) if entity_team != 0 and entity != local_player: self.pm.write_uchar(entity + 112, 255) self.pm.write_uchar(entity + 113, 255) self.pm.write_uchar(entity + 114, 255) b = 0 pointer = self.pm.read_int(self.base_engine + model_ambient_min - 44) xored = b ^ pointer self.pm.write_int(self.base_engine + model_ambient_min, xored) except : pass return self.pm.close_process()