import kivy, sys, os from kivy.uix.relativelayout import RelativeLayout from kivy.uix.button import Button from kivy.uix.label import Label from kivy.uix.checkbox import CheckBox from kivy.config import Config Config.set('kivy','window_icon','images/rainbow.ico') Config.set('input', 'mouse', 'mouse,multitouch_on_demand') Config.set('graphics', 'width', '700') Config.set('graphics', 'height', '400') Config.set('graphics', 'resizable', False) from kivy.uix.textinput import TextInput from kivy.uix.gridlayout import GridLayout from kivy.graphics import Rectangle, Color from kivy.uix.spinner import Spinner from kivy.uix.colorpicker import ColorPicker from kivy.uix.recycleview import RecycleView from kivy.lang import Builder from kivy.app import App from kivy.uix.popup import Popup from functools import partial from kivy.config import Config from write_config import write from key_listen import listen from read_config import read from last import last from get_active_weapons import get from skin_id_dumper import main as dump_skins import keyboard import datetime from multiprocessing import * import multiprocessing sys.path.insert(1, "utils/") from rank_reveal import rank_reveal class draw(App): def rgba(self, string) : string = str(string) string = string.replace("[", "") string = string.replace("]", "") return tuple(map(float,string.split(', '))) def on_text(self, instance, value): self.config_to_save_name = value def on_enter(self, instance): self.name_of_config_to_write(self) def read_config(self, *args) : self.config_to_load_name = self.spinnerObject_configs.text last.write(self, self.config_to_load_name) read.config(self, self.config_to_load_name) ui_color_rgba = self.rgba(draw.ui_color) self.visuals.background_color = ui_color_rgba self.settings.background_color = ui_color_rgba self.aim.background_color = ui_color_rgba self.misc.background_color = ui_color_rgba self.config.background_color = ui_color_rgba def name_of_config_to_write(self, *args) : if ".ini" in self.config_name_input.text : self.config_name_to_save = self.config_name_input.text else : self.config_name_to_save = self.config_name_input.text+".ini" last.write(self, self.config_name_to_save) write.config(self, self.config_name_to_save) def save_config(self, *args) : if self.spinnerObject_configs.text != "Select" : self.config_name_to_save = self.spinnerObject_configs.text write.config(self, self.config_name_to_save) last.write(self, self.config_name_to_save) def draw_config(self) : kv = """ FloatLayout: Label: text : "Save Config" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.65} font_size: 20 Label: text : "Save as" size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.38} font_size: 20 Label: text : ".ini" size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.66} font_size: 20 Button: text : "save" size_hint: 0.08, 0.08 pos_hint: {"top":0.69, "right": 0.77} on_release: app.name_of_config_to_write(self) Label: text : "Select Config" size_hint: 0.1, 0.1 pos_hint: {"top":0.5, "right": 0.64} font_size: 20 Button: text : "Load" size_hint: 0.08, 0.08 pos_hint: {"top":0.3, "right": 0.7} on_release: app.read_config(self) Button: text : "Save" size_hint: 0.08, 0.08 pos_hint: {"top":0.3, "right": 0.79} on_release: app.save_config(self) """ self.config_name_input = TextInput(multiline=False, pos_hint={"top":0.688, "right": 0.59}, size_hint=(0.2, 0.08)) self.config_name_input.bind(on_text_validate=self.on_enter) self.config_name_input.bind(text=self.on_text) folder = "configs/" filelist = [fname for fname in os.listdir(folder) if fname.endswith('.ini')] self.spinnerObject_configs = Spinner(text ="Select") self.spinnerObject_configs.values = filelist self.spinnerObject_configs.size_hint = (0.1, 0.1) self.spinnerObject_configs.pos_hint ={"top":0.30, "right": 0.58} sm = Builder.load_string(kv) self.rl_config = RelativeLayout(size =(0, 0)) self.rl_config.add_widget(self.config_name_input) self.rl_config.add_widget(self.spinnerObject_configs) self.rl_config.add_widget(sm) self.rl.add_widget(self.rl_config) def draw_settings(self) : kv = """ FloatLayout: Button: text : "Ui color" background_color : app.rgba(app.ui_color) size_hint: 0.1, 0.05 pos_hint: {"top": 0.98, "right": 0.99} on_release: app.draw_colorwheel("ui_color") Label: text : "Skinchanger" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.64} font_size: 20 Label: text : "Stattrack value" size_hint: 0.1, 0.1 pos_hint: {"top":0.56, "right": 0.8} font_size: 15 CheckBox: id : stattrack_chk active : app.stattrack_active size_hint: 0.1, 0.1 pos_hint: {"top":0.5, "right": 0.93} on_press: app.on_checkbox_Active(stattrack_chk.active, "stattrack_active") Label: text : "Seed value" size_hint: 0.1, 0.1 pos_hint: {"top":0.4, "right": 0.8} font_size: 15 Label: text : "Float value" size_hint: 0.1, 0.1 pos_hint: {"top":0.23, "right": 0.8} font_size: 15 Button: text : "Update" background_color : app.rgba(app.ui_color) size_hint: 0.1, 0.05 pos_hint: {"top": 0.07, "right": 0.35} on_release: app.active_skins_mgmnt("update") Button: text : "Delete" background_color : app.rgba(app.ui_color) size_hint: 0.1, 0.05 pos_hint: {"top": 0.07, "right": 0.45} on_release: app.active_skins_mgmnt("delete") Button: text : "Add" background_color : app.rgba(app.ui_color) size_hint: 0.1, 0.05 pos_hint: {"top": 0.07, "right": 0.55} on_release: app.active_skins_mgmnt("add") """ sm = Builder.load_string(kv) self.rl_settings = RelativeLayout(size =(0, 0)) self.rl_settings.add_widget(sm) weapons = sorted(["CZ75-Auto","Desert Eagle","Dual Berettas","Five-Seven","Glock-18","P2000","P250", "R8 Revolver","Tec-9","USP-S","MAG-7","Nova","Sawed-Off","XM1014","M249","Negev","MAC-10","MP5-SD","MP7","MP9", "P90","PP-Bizon","UMP-45","AK-47","AUG","FAMAS","Galil AR","M4A1-S","M4A4","SG 553","AWP","G3SG1","SCAR-20","SSG 08"]) self.all_knives = sorted(["Gold knife","Spectral knife","Bayonet","Classic knife","Flip knife","Gut knife", "Karambit","M9 Bayonet","Huntsman","Falchion knife","Bowie knife", "Butterfly knife","Shadow daggers","Cord knife","Canis knife","Ursus knife","Navaja","Nomad knife","Stiletto knife","Talon knife","Skeleton knife"]) weapons = weapons + self.all_knives self.spinnerObject_weapons = Spinner(text ="Weapon") self.spinnerObject_weapons.values = weapons self.spinnerObject_weapons.bind(text = partial(self.spinners, "weapon_to_change")) self.spinnerObject_weapons.size_hint = (0.2, 0.1) self.spinnerObject_weapons.pos_hint ={"top":0.78, "right": 0.85} self.spinnerObject_skins.pos_hint = {"top":0.65, "right": 0.85} self.spinnerObject_active_weapons = Spinner(text ="Active skins") self.spinnerObject_active_weapons.values = sorted(self.active_weapons) self.spinnerObject_active_weapons.bind(text=self.skinchanger_active_weapons_input) self.spinnerObject_active_weapons.size_hint = (0.3, 0.1) self.spinnerObject_active_weapons.pos_hint ={"top":0.78, "right": 0.58} self.stattrack_value_input = TextInput(multiline=False, pos_hint={"top":0.49, "right": 0.85}, size_hint=(0.2, 0.08)) self.stattrack_value_input.bind(text=self.skinchanger_stattrack_value_input) self.seed_value_input = TextInput(multiline=False, pos_hint={"top":0.33, "right": 0.85}, size_hint=(0.2, 0.08)) self.seed_value_input.bind(text=self.skinchanger_seed_input) self.float_value_input = TextInput(multiline=False, pos_hint={"top":0.16, "right": 0.85}, size_hint=(0.2, 0.08)) self.float_value_input.bind(text=self.skinchanger_float_input) self.rl_settings.add_widget(self.spinnerObject_active_weapons) self.rl_settings.add_widget(self.float_value_input) self.rl_settings.add_widget(self.seed_value_input) self.rl_settings.add_widget(self.stattrack_value_input) self.rl_settings.add_widget(self.spinnerObject_weapons) self.rl.add_widget(self.rl_settings) def active_skins_mgmnt(self, value) : if value == "Active skins" : return elif value == "update" : keyboard.send("f6") elif value == "delete" : entry_to_del = draw.skinchanger_active_weapons_selected self.active_weapons.remove(entry_to_del) self.spinnerObject_active_weapons.values = self.active_weapons entry_to_del_conf, skin = entry_to_del.split(" : ") entry_to_del_conf = entry_to_del_conf.replace(" ","_").replace("-","") setattr(draw, entry_to_del_conf,"0") setattr(draw, entry_to_del_conf+"_f", 0) setattr(draw, entry_to_del_conf+"_st", False) setattr(draw, entry_to_del_conf+"_stv", 0) setattr(draw, entry_to_del_conf+"_se", 0) last.write(self, "temp.ini") write.config(self, "temp.ini") elif value == "add" : if draw.weapon_to_change in self.all_knives : draw.knife = draw.weapon_to_change draw.knife_skin = draw.skin_to_change for x in self.active_weapons : if x.startswith(" ") : x = x.replace(" ","") a, b = x.split(":") a = a.replace("\n","").replace("\r","") a = a[:-1] if a in self.all_knives : self.active_weapons.remove(x) self.active_weapons.append(draw.weapon_to_change+" : "+draw.skin_to_change) self.spinnerObject_active_weapons.values = sorted(self.active_weapons) if draw.stattrack_active : draw.knife_st = True draw.knife_stv = draw.stattrack_value else : draw.knife_st = False draw.knife_stv = 0 draw.knife_se = draw.seed_value else : self.active_weapons = [x for x in self.active_weapons if not x.startswith(draw.weapon_to_change)] self.active_weapons = [x for x in self.active_weapons if not x.startswith(" "+draw.weapon_to_change)] self.active_weapons.append(draw.weapon_to_change+" : "+draw.skin_to_change) self.spinnerObject_active_weapons.values = sorted(self.active_weapons) draw.weapon_to_change2 = draw.weapon_to_change.replace(" ","_").replace("-","") setattr(draw, draw.weapon_to_change2, draw.skin_to_change) setattr(draw, draw.weapon_to_change2+"_f", draw.float_value) if draw.stattrack_active : setattr(draw, draw.weapon_to_change2+"_st", True) setattr(draw, draw.weapon_to_change2+"_stv", draw.stattrack_value) else : setattr(draw, draw.weapon_to_change2+"_st", False) setattr(draw, draw.weapon_to_change2+"_stv", 0) setattr(draw, draw.weapon_to_change2+"_se", draw.seed_value) last.write(self, "temp.ini") write.config(self, "temp.ini") def skinchanger_stattrack_value_input(self, instance, value) : draw.stattrack_value = value def skinchanger_active_weapons_input(self, instance, value) : draw.skinchanger_active_weapons_selected = value def skinchanger_seed_input(self, instance, value) : draw.seed_value = value def skinchanger_float_input(self, instance, value) : draw.float_value = value def on_change_slider(self, value, name) : if name == "slider1" : try : self.rl_aim.remove_widget(self.perfect_value_label) except : pass value = round(value, 1) self.perfect_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.87, "right": 0.99}, text = str(value)) draw.rcs_perfect = value self.rl_aim.add_widget(self.perfect_value_label) elif name == "slider2" : try : self.rl_aim.remove_widget(self.delay_value_label) except : pass value = round(value, 1) self.delay_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.68, "right": 0.70}, text = str(value)) draw.t_delay = value self.rl_aim.add_widget(self.delay_value_label) elif name == "slider3" : try : self.rl_misc.remove_widget(self.fov_value_label) except : pass value = round(value, 1) self.fov_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.87, "right": 0.99}, text = str(value)) draw.fov_value = value self.rl_misc.add_widget(self.fov_value_label) elif name == "slider4" : try : self.rl_misc.remove_widget(self.fake_lag_value_label) except : pass value = round(value, 1) self.fake_lag_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.1, "right": 0.71}, text = str(value)) draw.fake_lag_value = value self.rl_misc.add_widget(self.fake_lag_value_label) last.write(self, "temp.ini") write.config(self, "temp.ini") def spinners(self, spinner, text, *args): if spinner == "sounds" : draw.sound = args[0] elif spinner == "weapon_to_change" : draw.weapon_to_change = args[0] elif spinner == "skin_to_change" : draw.skin_to_change = args[0] last.write(self, "temp.ini") write.config(self, "temp.ini") def rank_reveal(self) : multiprocessing.freeze_support() t_rank_reveal = Process(target = rank_reveal) t_rank_reveal.start() def draw_misc(self) : kv = """ FloatLayout: CheckBox: id : third_person_chk active : app.third_person size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.48} on_press: app.on_checkbox_Active(third_person_chk.active, "third person") Label: text : "Third Person" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.38} font_size: 20 Label: text : "FOV" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.68} font_size: 20 CheckBox: id : fov_chk active : app.fov size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.73} on_press: app.on_checkbox_Active(fov_chk.active, "fov") Label: text : "Fov value" size_hint: 0.1, 0.1 pos_hint: {"top":0.93, "right": 0.85} font_size: 15 Slider: id: slider3 value : app.fov_value min: 0 max: 180 size_hint: 0.2, 0.1 pos_hint: {"top":0.87, "right": 0.91} on_value: app.on_change_slider(self.value, "slider3") Label: text : "Hitsound" size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.38} font_size: 20 CheckBox: id : hitsound_chk active : app.hitsound size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.456} on_press: app.on_checkbox_Active(hitsound_chk.active, "hitsound") Label: text : "Sound :" size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.56} font_size: 18 CheckBox: id : sound_esp_chk active : app.sound_esp size_hint: 0.1, 0.1 pos_hint: {"top":0.55, "right": 0.456} on_press: app.on_checkbox_Active(sound_esp_chk.active, "sound esp") Label: text : "Sound ESP" size_hint: 0.1, 0.1 pos_hint: {"top":0.55, "right": 0.37} font_size: 18 CheckBox: id : no_flash_chk active : app.no_flash size_hint: 0.1, 0.1 pos_hint: {"top":0.55, "right": 0.83} on_press: app.on_checkbox_Active(no_flash_chk.active, "no flash") Label: text : "No Flash" size_hint: 0.1, 0.1 pos_hint: {"top":0.55, "right": 0.76} font_size: 18 Label: text : "Bhop rage" size_hint: 0.1, 0.1 pos_hint: {"top":0.4, "right": 0.38} font_size: 18 CheckBox: id : bhop_rage_chk active : app.bhop_rage size_hint: 0.1, 0.1 pos_hint: {"top":0.4, "right": 0.456} on_press: app.on_checkbox_Active(bhop_rage_chk.active, "bhop rage") Label: text : "Bhop legit" size_hint: 0.1, 0.1 pos_hint: {"top":0.4, "right": 0.767} font_size: 18 CheckBox: id : bhop_legit_chk active : app.bhop_legit size_hint: 0.1, 0.1 pos_hint: {"top":0.4, "right": 0.84} on_press: app.on_checkbox_Active(bhop_legit_chk.active, "bhop legit") Label: text : "Show Money" size_hint: 0.1, 0.1 pos_hint: {"top":0.26, "right": 0.38} font_size: 18 CheckBox: id : show_money_chk active : app.show_money size_hint: 0.1, 0.1 pos_hint: {"top":0.26, "right": 0.47} on_press: app.on_checkbox_Active(show_money_chk.active, "show money") Label: text : "Radar Hack" size_hint: 0.1, 0.1 pos_hint: {"top":0.26, "right": 0.77} font_size: 18 CheckBox: id : radar_chk active : app.radar size_hint: 0.1, 0.1 pos_hint: {"top":0.26, "right": 0.856} on_press: app.on_checkbox_Active(radar_chk.active, "radar") Label: text : "Fake lag" size_hint: 0.1, 0.1 pos_hint: {"top":0.13, "right": 0.38} font_size: 20 CheckBox: id : fake_lag_chk active : app.fake_lag size_hint: 0.1, 0.1 pos_hint: {"top":0.134, "right": 0.45} on_press: app.on_checkbox_Active(fake_lag_chk.active, "fake lag") Label: text : "Lag in ms" size_hint: 0.1, 0.1 pos_hint: {"top":0.16, "right": 0.58} font_size: 15 Slider: id: slider4 value : app.fake_lag_value min: 0 max: 900 size_hint: 0.2, 0.1 pos_hint: {"top":0.1, "right": 0.63} on_value: app.on_change_slider(self.value, "slider4") Button: text : "Rank Reveal" size_hint: 0.13, 0.1 pos_hint: {"top":0.14, "right": 0.98} on_release: app.rank_reveal() """ self.rl_misc = RelativeLayout(size =(0, 0)) folder = "sounds/" filelist = [fname for fname in os.listdir(folder)] self.spinnerObject = Spinner(text ="Select") self.spinnerObject.values = filelist self.spinnerObject.text = draw.sound self.spinnerObject.bind(text = partial(self.spinners, "sounds")) self.spinnerObject.size_hint = (0.1, 0.1) self.spinnerObject.pos_hint ={"top":0.7, "right": 0.66} self.thirdperson_key_but = Button(size_hint =(.12, .07), pos_hint ={"top":0.88, "right": 0.57}, text = draw.thirdperson_key, background_color='#00f7ff') self.thirdperson_key_but.bind(on_release=partial(self.key_listen_call, "thirdperson")) self.rl_misc.add_widget(self.thirdperson_key_but) self.fov_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.87, "right": 0.99}, text = str(draw.fov_value)) self.rl_misc.add_widget(self.fov_value_label) self.fake_lag_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.1, "right": 0.71}, text = str(draw.fake_lag_value)) self.rl_misc.add_widget(self.fake_lag_value_label) sm = Builder.load_string(kv) self.rl_misc.add_widget(self.spinnerObject) self.rl_misc.add_widget(sm) self.rl.add_widget(self.rl_misc) def draw_aim(self) : kv = """ FloatLayout: CheckBox: id : aimbot_chk active : app.aimbot size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.416} on_press: app.on_checkbox_Active(aimbot_chk.active, "aimbot") Label: text : "Aimbot" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.35} font_size: 20 Label: text : "Triggerbot" size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.346} font_size: 20 CheckBox: id : triggerbot_chk active : app.triggerbot size_hint: 0.1, 0.1 pos_hint: {"top":0.7, "right": 0.43} on_press: app.on_checkbox_Active(triggerbot_chk.active, "triggerbot") Label: text : "Delay in ms" size_hint: 0.1, 0.1 pos_hint: {"top":0.75, "right": 0.57} font_size: 15 Slider: id: slider2 value : app.t_delay min: 0 max: 600 size_hint: 0.2, 0.1 pos_hint: {"top":0.68, "right": 0.62} on_value: app.on_change_slider(self.value, "slider2") Label: text : "RCS" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.67} font_size: 20 CheckBox: id : rcs_chk active : app.rcs size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.72} on_press: app.on_checkbox_Active(rcs_chk.active, "rcs") Label: text : "Perfection percentage" size_hint: 0.1, 0.1 pos_hint: {"top":0.95, "right": 0.85} font_size: 15 Slider: id: slider1 value : app.rcs_perfect size_hint: 0.2, 0.1 pos_hint: {"top":0.87, "right": 0.91} on_value: app.on_change_slider(self.value, "slider1") Label: text : "Rapid Fire" size_hint: 0.1, 0.1 pos_hint: {"top":0.5, "right": 0.35} font_size: 20 CheckBox: id : rapid_fire_chk active : app.rapid_fire size_hint: 0.1, 0.1 pos_hint: {"top":0.5, "right": 0.432} on_press: app.on_checkbox_Active(rapid_fire_chk.active, "rapid fire") Label: text : "Silent Aim" size_hint: 0.1, 0.1 pos_hint: {"top":0.34, "right": 0.35} font_size: 20 CheckBox: id : silent_aim_chk active : app.silent_aim size_hint: 0.1, 0.1 pos_hint: {"top":0.34, "right": 0.43} on_press: app.on_checkbox_Active(silent_aim_chk.active, "Silent Aim") Label: text : "Crosshair hack" size_hint: 0.1, 0.1 pos_hint: {"top":0.34, "right": 0.71} font_size: 20 CheckBox: id : crosshair_chk active : app.crosshair size_hint: 0.1, 0.1 pos_hint: {"top":0.34, "right": 0.82} on_press: app.on_checkbox_Active(crosshair_chk.active, "crosshair") """ self.rl_aim = RelativeLayout(size =(0, 0)) self.rapid_fire_key_but = Button(size_hint =(.12, .07), pos_hint ={"top":0.486, "right": 0.52}, text = draw.rapid_fire_key, background_color='#00f7ff') self.rapid_fire_key_but.bind(on_release=partial(self.key_listen_call, "rapid fire")) self.rl_aim.add_widget(self.rapid_fire_key_but) self.silent_aim_key_but = Button(size_hint =(.12, .07), pos_hint ={"top":0.33, "right": 0.52}, text = draw.silent_aim_key, background_color='#00f7ff') self.silent_aim_key_but.bind(on_release=partial(self.key_listen_call, "silent aim")) self.rl_aim.add_widget(self.silent_aim_key_but) self.aimbot_key_but = Button(size_hint =(.12, .07), pos_hint ={"top":0.88, "right": 0.51}, text = draw.aimbot_key, background_color='#00f7ff') self.aimbot_key_but.bind(on_release=partial(self.key_listen_call, "aimbot")) self.rl_aim.add_widget(self.aimbot_key_but) self.triggerbot_key_but = Button(size_hint =(.12, .07), pos_hint ={"top":0.68, "right": 0.8}, text = draw.triggerbot_key, background_color='#00f7ff') self.triggerbot_key_but.bind(on_release=partial(self.key_listen_call, "triggerbot")) self.rl_aim.add_widget(self.triggerbot_key_but) self.perfect_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.87, "right": 0.99}, text = str(draw.rcs_perfect)) self.rl_aim.add_widget(self.perfect_value_label) self.delay_value_label = Label(size_hint =( 0.1, 0.1), pos_hint ={"top":0.68, "right": 0.70}, text = str(draw.t_delay)) self.rl_aim.add_widget(self.delay_value_label) sm = Builder.load_string(kv) self.rl_aim.add_widget(sm) self.rl.add_widget(self.rl_aim) def key_listen_call(self, *args) : key = str(listen.key(self)) key = key.replace("'", "") if args[0] == "rapid fire" : self.rapid_fire_key_but.text = key draw.rapid_fire_key = key if args[0] == "silent aim" : self.silent_aim_key_but.text = key draw.silent_aim_key = key if args[0] == "aimbot" : self.aimbot_key_but.text = key draw.aimbot_key = key if args[0] == "triggerbot" : self.triggerbot_key_but.text = key draw.triggerbot_key = key if args[0] == "thirdperson" : self.thirdperson_key_but.text = key draw.thirdperson_key = key last.write(self, "temp.ini") write.config(self, "temp.ini") def on_color(self, instance, value): if value != [1.0, 1.0, 1.0, 1] : if draw.name == "allies_glow" : draw.allies_glow_color = value elif draw.name == "ennemies_glow" : draw.ennemies_glow_color = value elif draw.name == "allies_chams" : draw.allies_chams_color = value elif draw.name == "ennemies_chams" : draw.ennemies_chams_color = value elif draw.name == "ui_color" : draw.ui_color = value self.visuals.background_color = value self.settings.background_color = value self.aim.background_color = value self.misc.background_color = value self.config.background_color = value last.write(self, "temp.ini") write.config(self, "temp.ini") def draw_colorwheel(self, name) : draw.name = name clr_picker = ColorPicker(size_hint =(.5, .5), pos_hint ={"top":0.72, "right": 0.86}) clr_picker.bind(color=self.on_color) if name == "ennemies_glow" : try : self.rl_visuals.remove_widget(self.rl_wheel_ennemies) self.rl_wheel_ennemies = None return except : self.rl_wheel_ennemies = RelativeLayout(size =(0, 0)) self.rl_wheel_ennemies.add_widget(clr_picker) self.rl_visuals.add_widget(self.rl_wheel_ennemies) elif name == "allies_glow" : try : self.rl_visuals.remove_widget(self.rl_wheel_allies) self.rl_wheel_allies = None return except : self.rl_wheel_allies = RelativeLayout(size =(0, 0)) self.rl_wheel_allies.add_widget(clr_picker) self.rl_visuals.add_widget(self.rl_wheel_allies) elif name == "ennemies_chams" : try : self.rl_visuals.remove_widget(self.rl_wheel_ennemies_chams) self.rl_wheel_ennemies_chams = None return except : self.rl_wheel_ennemies_chams = RelativeLayout(size =(0, 0)) self.rl_wheel_ennemies_chams.add_widget(clr_picker) self.rl_visuals.add_widget(self.rl_wheel_ennemies_chams) elif name == "allies_chams" : try : self.rl_visuals.remove_widget(self.rl_wheel_allies_chams) self.rl_wheel_allies_chams = None return except : self.rl_wheel_allies_chams = RelativeLayout(size =(0, 0)) self.rl_wheel_allies_chams.add_widget(clr_picker) self.rl_visuals.add_widget(self.rl_wheel_allies_chams) elif name == "ui_color" : try : self.rl_settings.remove_widget(self.rl_wheel_ui) self.rl_wheel_ui = None return except : self.rl_wheel_ui = RelativeLayout(size =(0, 0)) self.rl_wheel_ui.add_widget(clr_picker) self.rl_settings.add_widget(self.rl_wheel_ui) def draw_visuals(self) : kv = """ FloatLayout: CheckBox: id : glow_chk active : app.glow_active size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.45} on_press: app.on_checkbox_Active(glow_chk.active, "glow") Label: text : "Glow" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.39} font_size: 20 Label: text : "Enemies" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.65} font_size: 20 CheckBox: id : glow_chk_ennemies active : app.glow_ennemies size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.57} on_press: app.on_checkbox_Active(glow_chk_ennemies.active, "glow_ennemies") Button: text : "Pick color" background_color : app.rgba(app.ennemies_glow_color) size_hint: 0.1, 0.05 pos_hint: {"top":0.8, "right": 0.65} on_release: app.draw_colorwheel("ennemies_glow") Label: text : "Allies" size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.9} font_size: 20 CheckBox: id : glow_chk_allies active : app.glow_allies size_hint: 0.1, 0.1 pos_hint: {"top":0.9, "right": 0.84} on_press: app.on_checkbox_Active(glow_chk_allies.active, "glow_allies") Button: text : "Pick color" background_color : app.rgba(app.allies_glow_color) size_hint: 0.1, 0.05 pos_hint: {"top":0.8, "right": 0.9} on_release: app.draw_colorwheel("allies_glow") Label: text : "Based on health" size_hint: 0.1, 0.1 pos_hint: {"top":0.83, "right": 0.39} font_size: 20 CheckBox: id : glow_health_based active : app.glow_health_based size_hint: 0.1, 0.1 pos_hint: {"top":0.83, "right": 0.52} on_press: app.on_checkbox_Active(glow_health_based.active, "glow_health_based") CheckBox: id : chams_chk active : app.chams_active size_hint: 0.1, 0.1 pos_hint: {"top":0.2, "right": 0.45} on_press: app.on_checkbox_Active(chams_chk.active, "chams") Label: text : "Chams" size_hint: 0.1, 0.1 pos_hint: {"top":0.2, "right": 0.38} font_size: 20 Label: text : "Based on health" size_hint: 0.1, 0.1 pos_hint: {"top":0.13, "right": 0.39} font_size: 20 CheckBox: id : chams_health_based active : app.chams_health_based size_hint: 0.1, 0.1 pos_hint: {"top":0.13, "right": 0.52} on_press: app.on_checkbox_Active(chams_health_based.active, "chams_health_based") Label: text : "Enemies" size_hint: 0.1, 0.1 pos_hint: {"top":0.2, "right": 0.65} font_size: 20 CheckBox: id : chams_chk_ennemies active : app.chams_ennemies size_hint: 0.1, 0.1 pos_hint: {"top":0.2, "right": 0.57} on_press: app.on_checkbox_Active(chams_chk_ennemies.active, "chams_ennemies") Button: text : "Pick color" background_color : app.rgba(app.ennemies_chams_color) size_hint: 0.1, 0.05 pos_hint: {"top":0.1, "right": 0.65} on_release: app.draw_colorwheel("ennemies_chams") Label: text : "Allies" size_hint: 0.1, 0.1 pos_hint: {"top":0.2, "right": 0.9} font_size: 20 CheckBox: id : chams_chk_allies active : app.chams_allies size_hint: 0.1, 0.1 pos_hint: {"top":0.2, "right": 0.84} on_press: app.on_checkbox_Active(chams_chk_allies.active, "chams_allies") Button: text : "Pick color" background_color : app.rgba(app.allies_chams_color) size_hint: 0.1, 0.05 pos_hint: {"top":0.1, "right": 0.9} on_release: app.draw_colorwheel("allies_chams") """ sm = Builder.load_string(kv) self.rl_visuals = RelativeLayout(size =(0, 0)) self.rl_visuals.add_widget(sm) self.rl.add_widget(self.rl_visuals) def on_checkbox_Active(self, isActive, *args) : if args[0] == "glow" : draw.glow_active = isActive elif args[0] == "chams" : draw.chams_active = isActive elif args[0] == "chams_allies" : draw.chams_allies = isActive elif args[0] == "chams_ennemies" : draw.chams_ennemies = isActive elif args[0] == "glow_allies" : draw.glow_allies = isActive elif args[0] == "glow_ennemies" : draw.glow_ennemies = isActive elif args[0] == "glow_health_based" : draw.glow_health_based = isActive elif args[0] == "chams_health_based" : draw.chams_health_based = isActive elif args[0] == "aimbot" : draw.aimbot = isActive elif args[0] == "triggerbot" : draw.triggerbot = isActive elif args[0] == "rcs" : draw.rcs = isActive elif args[0] == "rapid fire" : draw.rapid_fire = isActive elif args[0] == "Silent Aim" : draw.silent_aim = isActive elif args[0] == "crosshair" : draw.crosshair = isActive elif args[0] == "third person" : draw.third_person = isActive elif args[0] == "fov" : draw.fov = isActive elif args[0] == "fake lag" : draw.fake_lag = isActive elif args[0] == "hitsound" : draw.hitsound = isActive elif args[0] == "sound esp" : draw.sound_esp = isActive elif args[0] == "show money" : draw.show_money = isActive elif args[0] == "no flash" : draw.no_flash = isActive elif args[0] == "radar" : draw.radar = isActive elif args[0] == "bhop rage" : draw.bhop_rage = isActive elif args[0] == "bhop legit" : draw.bhop_legit = isActive elif args[0] == "stattrack_active" : draw.stattrack_active = isActive last.write(self, "temp.ini") write.config(self, "temp.ini") def disable(self, instance, *args): if self.start == True : self.rl.remove_widget(self.rl_start_window) self.start = False if self.visuals.disabled == True : self.rl.remove_widget(self.rl_visuals) if self.aim.disabled == True : self.rl.remove_widget(self.rl_aim) if self.misc.disabled == True : self.rl.remove_widget(self.rl_misc) if self.settings.disabled == True : self.rl.remove_widget(self.rl_settings) self.spinnerObject_skins.pos_hint = {"top": 10, "right": 10} if self.config.disabled == True : self.rl.remove_widget(self.rl_config) self.visuals.disabled = False self.aim.disabled = False self.misc.disabled = False self.config.disabled = False self.settings.disabled = False instance.disabled = True if self.settings.disabled == True : self.draw_settings() if self.visuals.disabled == True : self.draw_visuals() if self.aim.disabled == True : self.draw_aim() if self.misc.disabled == True : self.draw_misc() if self.config.disabled == True : self.draw_config() def build(self): self.start = True self.config_to_load_name = last.read(self) read.config(self, self.config_to_load_name) self.skin_dict, self.skin_list = dump_skins() self.skin_list = sorted(self.skin_list) draw.stattrack_active = True ui_color_rgba = self.rgba(draw.ui_color) get.active_weapons(self) self.title = 'Rainbow CSGO Cheat v2' Config.set('input', 'mouse', 'mouse,multitouch_on_demand') Config.set('graphics', 'width', '700') Config.set('graphics', 'height', '400') Config.set('graphics', 'resizable', False) self.rl = RelativeLayout(size =(0, 0)) self.spinnerObject_skins = Spinner(text ="Skin") self.spinnerObject_skins.values = self.skin_list self.spinnerObject_skins.bind(text = partial(self.spinners, "skin_to_change")) self.spinnerObject_skins.size_hint = (0.2, 0.1) self.spinnerObject_skins.pos_hint ={"top":10, "right": 10} self.visuals = Button(size_hint =(.2, .21), pos_hint ={'center_x':.100, 'center_y':.893}, text ="Visuals", background_color=ui_color_rgba) self.visuals.bind(on_press=partial(self.disable, self.visuals)) self.aim = Button(size_hint =(.2, .2), pos_hint ={'center_x':.100, 'center_y':.690}, text ="Aim", background_color=ui_color_rgba) self.aim.bind(on_press=partial(self.disable, self.aim)) self.misc = Button(size_hint =(.2, .2), pos_hint ={'center_x':.100, 'center_y':.493}, text ="Misc.", background_color=ui_color_rgba) self.misc.bind(on_press=partial(self.disable, self.misc)) self.config = Button(size_hint =(.2, .2), pos_hint ={'center_x':.100, 'center_y':.296}, text ="Config", background_color=ui_color_rgba) self.config.bind(on_press=partial(self.disable, self.config)) self.settings = Button(size_hint =(.2, .2), pos_hint ={'center_x':.100, 'center_y':.099}, text ="Settings", background_color=ui_color_rgba) self.settings.bind(on_press=partial(self.disable, self.settings)) self.cheat_name_label = Label(size_hint =(.2, .2), pos_hint={"top":0.98, "right": 0.6}, text="Rainbow Recode v2 | Elapsed: ", font_size = 25) self.elapsed_label = Label(size_hint =(.2, .2), pos_hint={"top":0.98, "right": 0.9}, text=str(datetime.datetime.now().strftime('%H:%M:%S')), font_size = 25) self.status_label = Label(size_hint =(.2, .2), pos_hint={"top":0.7, "right": 0.44}, text="Status : ", font_size = 23) self.undetected_label = Label(size_hint =(.2, .2), pos_hint={"top":0.7, "right": 0.6}, text="Undetected", font_size = 23, color="green") self.rl_start_window = RelativeLayout(size =(0, 0)) self.rl_start_window.add_widget(self.undetected_label) self.rl_start_window.add_widget(self.status_label) self.rl_start_window.add_widget(self.cheat_name_label) self.rl_start_window.add_widget(self.elapsed_label) self.rl.add_widget(self.rl_start_window) self.rl.add_widget(self.settings) self.rl.add_widget(self.spinnerObject_skins) self.rl.add_widget(self.config) self.rl.add_widget(self.visuals) self.rl.add_widget(self.aim) self.rl.add_widget(self.misc) return self.rl