import pymem import pymem.process import time import ctypes, sys from Offsets import * sys.path.insert(1, "classes/") from features_reads import read import features_check class glow() : def __init__(self): try : pm = pymem.Pymem("csgo.exe") except Exception as e: print(e) MessageBox = ctypes.windll.user32.MessageBoxW MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16) return client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll glow_manager = pm.read_int(client + dwGlowObjectManager) read("glow") while features_check.check.glow_active : try : read("glow") for i in range(1, 32): # Entities 1-32 are reserved for players. entity = pm.read_int(client + dwEntityList + i * 0x10) if entity: entity_team_id = pm.read_int(entity + m_iTeamNum) player = pm.read_int(client + dwLocalPlayer) player_team = pm.read_int(player + m_iTeamNum) entity_hp = pm.read_int(entity + m_iHealth) entity_glow = pm.read_int(entity + m_iGlowIndex) if features_check.check.glow_health_based : if entity_hp == 100 : ennemies_color = [0, 1, 0, 1] allies_color = [0, 1, 0, 1] if entity_hp < 100 : if entity_hp > 75: ennemies_color = [0.30, 1, 0, 1] allies_color = [0.30, 1, 0, 1] if entity_hp < 75: ennemies_color = [0.70, 0.30, 0, 1] allies_color = [0.70, 0.30, 0, 1] if entity_hp < 50 : ennemies_color = [1, 0.10, 0, 1] allies_color = [1, 0.10, 0, 1] if entity_hp < 25 : ennemies_color = [1, 0, 0, 1] allies_color = [1, 0, 0, 1] if entity_hp == 1 : ennemies_color = [1, 1, 1, 1] allies_color = [1, 1, 1, 1] if not features_check.check.glow_health_based : ennemies_color = self.rgba(features_check.check.ennemies_glow_color) allies_color = self.rgba(features_check.check.allies_glow_color) if features_check.check.glow_allies : if entity_team_id == player_team: # Terrorist pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(allies_color[0])) # R pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(allies_color[1])) # G pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(allies_color[2])) # B pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(allies_color[3])) # Alpha pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow if features_check.check.glow_ennemies : if entity_team_id != player_team: # Counter-terrorist pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(ennemies_color[0])) # R pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(ennemies_color[1])) # G pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(ennemies_color[2])) # B pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(ennemies_color[3])) # Alpha pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow time.sleep(0.002) except : pass pm.close_process() def rgba(self, string) : string = str(string) return string.strip('][').split(', ')