from configparser import ConfigParser from importlib import reload import ui class write() : def config(self, name) : config_object = ConfigParser() config_object["VISUALS"] = { "glow_active": ui.draw.glow_active, "glow_health_based": ui.draw.glow_health_based, "glow_ennemies": ui.draw.glow_ennemies, "ennemies_glow_color": ui.draw.ennemies_glow_color, "glow_allies": ui.draw.glow_allies, "allies_glow_color": ui.draw.allies_glow_color, "chams_active": ui.draw.chams_active, "chams_health_based": ui.draw.chams_health_based, "chams_ennemies": ui.draw.chams_ennemies, "ennemies_chams_color": ui.draw.ennemies_chams_color, "chams_allies": ui.draw.chams_allies, "allies_chams_color": ui.draw.allies_chams_color } config_object["AIM"] = { "aimbot": ui.draw.aimbot, "aimbot_key": ui.draw.aimbot_key, "rcs": ui.draw.rcs, "rcs_perfect": ui.draw.rcs_perfect, "triggerbot": ui.draw.triggerbot, "t_delay": ui.draw.t_delay, "triggerbot_key": ui.draw.triggerbot_key, "rapid_fire": ui.draw.rapid_fire, "rapid_fire_key": ui.draw.rapid_fire_key, "silent_aim": ui.draw.silent_aim, "silent_aim_key": ui.draw.silent_aim_key, "crosshair": ui.draw.crosshair } config_object["MISC"] = { "third_person": ui.draw.third_person, "thirdperson_key": ui.draw.thirdperson_key, "fov": ui.draw.fov, "fov_value": ui.draw.fov_value, "hitsound": ui.draw.hitsound, "sound": ui.draw.sound, "sound_esp": ui.draw.sound_esp, "no_flash": ui.draw.no_flash, "bhop_rage": ui.draw.bhop_rage, "bhop_legit": ui.draw.bhop_legit, "show_money": ui.draw.show_money, "radar": ui.draw.radar, "fake_lag": ui.draw.fake_lag, "fake_lag_value": ui.draw.fake_lag_value } config_object["SETTINGS"] = { "ui_color": ui.draw.ui_color } with open('configs/'+name, 'w') as configfile: configfile.seek(0) configfile.truncate() config_object.write(configfile)