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ALittlePatate
2021-02-24 12:54:38 +01:00
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parent df32dae200
commit 5ed12e4c21
25 changed files with 1864 additions and 0 deletions

71
utils/soundesp.py Normal file
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from Offsets import *
from ctypes import *
import ctypes
import pymem
import pymem.process
import time
import win32api
import random
import win32gui
import math
import winsound
sys.path.insert(1, "classes/")
from features_reads import read
import features_check
class sound_esp() :
def __init__(self):
try :
pm = pymem.Pymem("csgo.exe")
except :
MessageBox = ctypes.windll.user32.MessageBoxW
MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
return
client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
engine = pymem.process.module_from_name(pm.process_handle, "engine.dll").lpBaseOfDll
localPlayer = pm.read_int(client + dwLocalPlayer) # Get localPlayer pointer
maxSoundESPDistance = 780 # Default: 780, decent distance tbh
read("misc")
while features_check.check.sound_esp :
try :
read("misc")
closestPlayer = 99999.0
for i in range(0, 32):
read("misc")
ent = pm.read_int(client + dwEntityList + i * 0x10) # Get current entity based on for-loop variable i
if ent is 0x0:
break
entDormant = pm.read_int(ent + m_bDormant) # Get boolean that states whether glowCurrentPlayer entity is dormant or not
myTeamID = pm.read_int(localPlayer + m_iTeamNum) # Get the team ID of the localPlayer
entityBaseTeamID = pm.read_int(ent + m_iTeamNum) # Get the team ID of the ent entity-
localPlayerX = pm.read_float(localPlayer + m_vecOrigin) # Get the X coordinate of the vecOrigin of the localPlayer
localPlayerY = pm.read_float(localPlayer + m_vecOrigin + 0x4) # Get the Y coordinate of the vecOrigin of the localPlayer
localPlayerZ = pm.read_float(localPlayer + m_vecOrigin + 0x8) # Get the Z coordinate of the vecOrigin of the localPlayer
entityX = pm.read_float(ent + m_vecOrigin) # Get the X coordinate of the vecOrigin of the ent
entityY = pm.read_float(ent + m_vecOrigin + 0x4) # Get the Y coordinate of the vecOrigin of the ent
entityZ = pm.read_float(ent + m_vecOrigin + 0x8) # Get the Z coordinate of the vecOrigin of the ent
distance = math.sqrt((pow((entityX - localPlayerX), 2) + pow((entityY - localPlayerY), 2) + pow((entityZ - localPlayerZ), 2))) # Get the distance between localPlayer and ent
if myTeamID != entityBaseTeamID and closestPlayer > distance: # If not on localPlayer team and team is either 2 or 3 and distance isnt 0 and distance is less than closestPlayer
closestPlayer = distance
if closestPlayer < maxSoundESPDistance: # If closestPlayer isnt default value and closestPlayer is closer than maxSoundESPDistance
durMath = 1.000/maxSoundESPDistance # Generate baseline mathematical thingy - use ur brain
#winsound.Beep(2500, 2)
winsound.Beep(500, int((durMath * closestPlayer) * 1000))
except :
pass
pm.close_process()