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42
utils/hitsound.py
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42
utils/hitsound.py
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import time
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import ctypes, sys
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from Offsets import *
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sys.path.insert(1, "classes/")
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from features_reads import read
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import features_check
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import pymem
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import pymem.process
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import winsound
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class hitsound() :
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def __init__(self) :
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try :
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pm = pymem.Pymem("csgo.exe")
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except :
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MessageBox = ctypes.windll.user32.MessageBoxW
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MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
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return
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client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
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read("misc")
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while features_check.check.hitsound :
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try :
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read("misc")
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player = pm.read_int(client + dwLocalPlayer)
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hitsound = pm.read_int(player + m_totalHitsOnServer)
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if hitsound > 0:
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pm.write_int(player + m_totalHitsOnServer, 0)
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winsound.PlaySound("sounds/"+features_check.check.sound, winsound.SND_FILENAME)
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time.sleep(0.1)
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except :
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pass
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pm.close_process()
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