Glow is now working again !
This commit is contained in:
@@ -68,20 +68,20 @@ class glow() :
|
|||||||
if features_check.check.glow_allies :
|
if features_check.check.glow_allies :
|
||||||
|
|
||||||
if entity_team_id == player_team: # Terrorist
|
if entity_team_id == player_team: # Terrorist
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(allies_color[0])) # R
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(allies_color[0])) # R
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(allies_color[1])) # G
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(allies_color[1])) # G
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(allies_color[2])) # B
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(allies_color[2])) # B
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(allies_color[3])) # Alpha
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0x14, float(allies_color[3])) # Alpha
|
||||||
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow
|
pm.write_int(glow_manager + entity_glow * 0x38 + 0x28, 1) # Enable glow
|
||||||
|
|
||||||
if features_check.check.glow_ennemies :
|
if features_check.check.glow_ennemies :
|
||||||
|
|
||||||
if entity_team_id != player_team: # Counter-terrorist
|
if entity_team_id != player_team: # Counter-terrorist
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(ennemies_color[0])) # R
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(ennemies_color[0])) # R
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(ennemies_color[1])) # G
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(ennemies_color[1])) # G
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(ennemies_color[2])) # B
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(ennemies_color[2])) # B
|
||||||
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(ennemies_color[3])) # Alpha
|
pm.write_float(glow_manager + entity_glow * 0x38 + 0x14, float(ennemies_color[3])) # Alpha
|
||||||
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow
|
pm.write_int(glow_manager + entity_glow * 0x38 + 0x28, 1) # Enable glow
|
||||||
|
|
||||||
time.sleep(0.002)
|
time.sleep(0.002)
|
||||||
|
|
||||||
@@ -93,4 +93,4 @@ class glow() :
|
|||||||
def rgba(self, string) :
|
def rgba(self, string) :
|
||||||
string = str(string)
|
string = str(string)
|
||||||
|
|
||||||
return string.strip('][').split(', ')
|
return string.strip('][').split(', ')
|
||||||
|
|||||||
Reference in New Issue
Block a user