Glow is now working again !

This commit is contained in:
ALittlePatate
2021-09-04 11:07:58 +02:00
committed by GitHub
parent 314efac6a2
commit 3575ff74d4

View File

@@ -68,20 +68,20 @@ class glow() :
if features_check.check.glow_allies : if features_check.check.glow_allies :
if entity_team_id == player_team: # Terrorist if entity_team_id == player_team: # Terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(allies_color[0])) # R pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(allies_color[0])) # R
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(allies_color[1])) # G pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(allies_color[1])) # G
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(allies_color[2])) # B pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(allies_color[2])) # B
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(allies_color[3])) # Alpha pm.write_float(glow_manager + entity_glow * 0x38 + 0x14, float(allies_color[3])) # Alpha
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow pm.write_int(glow_manager + entity_glow * 0x38 + 0x28, 1) # Enable glow
if features_check.check.glow_ennemies : if features_check.check.glow_ennemies :
if entity_team_id != player_team: # Counter-terrorist if entity_team_id != player_team: # Counter-terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(ennemies_color[0])) # R pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(ennemies_color[0])) # R
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(ennemies_color[1])) # G pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(ennemies_color[1])) # G
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(ennemies_color[2])) # B pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(ennemies_color[2])) # B
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(ennemies_color[3])) # Alpha pm.write_float(glow_manager + entity_glow * 0x38 + 0x14, float(ennemies_color[3])) # Alpha
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1) # Enable glow pm.write_int(glow_manager + entity_glow * 0x38 + 0x28, 1) # Enable glow
time.sleep(0.002) time.sleep(0.002)
@@ -93,4 +93,4 @@ class glow() :
def rgba(self, string) : def rgba(self, string) :
string = str(string) string = str(string)
return string.strip('][').split(', ') return string.strip('][').split(', ')