122 lines
2.5 KiB
C++
122 lines
2.5 KiB
C++
#include "pch-il2cpp.h"
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#include <helpers.h>
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#include "ClientHelper.h"
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#include "players/players.h"
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#include "UnityEngine/Engine.hpp"
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bool IsSinglePlayer()
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{
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return app::BoltNetwork_get_IsSinglePlayer(NULL);
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}
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bool IsOnline()
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{
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return not app::BoltNetwork_get_IsSinglePlayer(NULL);
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}
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bool IsHost()
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{
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return app::BoltNetwork_get_IsServer(NULL);
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}
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bool IsLocalPlayer(app::NolanBehaviour* player)
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{
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auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
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if (not boltEntity
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|| not app::BoltEntity_get_IsAttached(boltEntity, NULL)
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|| not app::BoltEntity_get_IsOwner(boltEntity, NULL))
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return false;
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return true;
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}
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bool IsPlayerCrawling()
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{
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if (!Player::GetLocalPlayer())
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return false;
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return app::NolanBehaviour_IsCrawling(Player::GetNolan(), nullptr);
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}
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bool IsPlayerCrawling(app::GameObject* go)
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{
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if (go == nullptr) return false;
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app::Component* nbComponent = GameObject::GetComponentByName(go, "NolanBehaviour");
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if (nbComponent) return false;
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app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
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if (nb)
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return app::NolanBehaviour_IsCrawling(nb, nullptr);
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else
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return false;
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}
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bool IsInGame()
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{
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app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
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if (optionsHelpers)
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return optionsHelpers->fields._inGame_k__BackingField;
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return false;
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}
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bool IsSequencePlaying()
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{
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app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
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// Return false if the object was not found.
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if (survival == nullptr) return false;
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bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
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bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
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bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
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// Return true if any sequence is playing.
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return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
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}
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app::GameObject* GetAzazel(app::Survival* survival)
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{
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app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
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if (ai) {
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return ai;
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}
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return NULL;
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}
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std::string SceneName()
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{
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if (app::SaveHelpers_get_singleton != nullptr) {
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app::SaveHelpers* SaveHelper = app::SaveHelpers_get_singleton(nullptr);
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if (SaveHelper) {
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std::string str = il2cppi_to_string(SaveHelper->fields.sceneName);
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return str;
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}
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}
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return std::string("");
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}
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float Time_DeltaTime()
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{
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if (app::Time_get_deltaTime) {
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return app::Time_get_deltaTime(nullptr);
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}
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return 0.0f;
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}
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