Files
DevourClient/DevourClient/Helpers/Render.cs

144 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using MelonLoader;
namespace DevourClient.Render
{
public class Render
{
public static GUIStyle StringStyle { get; set; } = new GUIStyle(GUI.skin.label);
public static void DrawString(Vector2 position, Color color, string label, bool centered = true)
{
var content = new GUIContent(label);
var size = StringStyle.CalcSize(content);
var upperLeft = centered ? position - size / 2f : position;
Color color2 = GUI.color;
GUI.color = color;
GUI.Label(new Rect(upperLeft, size), content);
GUI.color = color2;
}
public static Texture2D lineTex = default!;
public static void DrawLine(Vector2 pointA, Vector2 pointB, Color color, float width)
{
Matrix4x4 matrix = GUI.matrix;
if (!lineTex)
lineTex = new Texture2D(1, 1);
Color color2 = GUI.color;
GUI.color = color;
float num = Vector3.Angle(pointB - pointA, Vector2.right);
if (pointA.y > pointB.y)
num = -num;
GUIUtility.ScaleAroundPivot(new Vector2((pointB - pointA).magnitude, width), new Vector2(pointA.x, pointA.y + 0.5f));
GUIUtility.RotateAroundPivot(num, pointA);
GUI.DrawTexture(new Rect(pointA.x, pointA.y, 1f, 1f), lineTex);
GUI.matrix = matrix;
GUI.color = color2;
}
public static void DrawNameESP(Vector3 pos, string name, Color color)
{
if (Camera.main == null)
{
return;
}
Vector3 vector = Camera.main.WorldToScreenPoint(pos);
if (vector.z > 0f)
{
vector.y = (float)Screen.height - (vector.y + 1f);
GUI.color = color;
GUI.DrawTexture(new Rect(new Vector2(vector.x, vector.y), new Vector2(5f, 5f)), Texture2D.whiteTexture, 0);
GUI.Label(new Rect(new Vector2(vector.x, vector.y), new Vector2(100f, 100f)), name);
GUI.color = Color.white;
}
}
public static void DrawBones(Transform bone1, Transform bone2, Color c)
{
if (!Camera.main) //fix the crash maybe
{
return;
}
if (!bone1 || !bone2)
{
return;
}
Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position);
Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position);
if (w1.z > 0.0f && w2.z > 0.0f)
{
DrawLine(new Vector2(w1.x, Screen.height - w1.y), new Vector2(w2.x, Screen.height - w2.y), c, 2f);
}
}
public static void DrawAllBones(List<Transform> b, Color c)
{
DrawBones(b[0], b[1], c); //head, neck
DrawBones(b[1], b[2], c); //neck, spine
DrawBones(b[2], b[3], c); //spine, hips
DrawBones(b[1], b[4], c); //neck, left shoulder
DrawBones(b[4], b[5], c); //left shoulder, left upper arm
DrawBones(b[5], b[6], c); //left upper arm, left lower arm
DrawBones(b[6], b[7], c); //left lower arm, left hand
DrawBones(b[1], b[8], c); //neck, right shoulder
DrawBones(b[8], b[9], c); //right shoulder, right upper arm
DrawBones(b[9], b[10], c); //right upper arm, right lower arm
DrawBones(b[10], b[11], c); //right lower arm, right hand
DrawBones(b[3], b[12], c); //hips, left upper leg
DrawBones(b[12], b[13], c); //left upper leg, left lower leg
DrawBones(b[13], b[14], c); //left lower leg, left foot
DrawBones(b[3], b[15], c); //hips, right upper leg
DrawBones(b[15], b[16], c); //right upper leg, right lower leg
DrawBones(b[16], b[17], c); //right lower leg, right foot
}
static void DrawBox(float x, float y, float w, float h, Color color, float thickness)
{
Render.DrawLine(new Vector2(x, y), new Vector2(x + w, y), color, thickness);
Render.DrawLine(new Vector2(x, y), new Vector2(x, y + h), color, thickness);
Render.DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color, thickness);
Render.DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color, thickness);
}
public static void DrawBoxESP(GameObject it, float footOffset, float headOffset, string name, Color color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
{
if (!it || !Camera.main)
{
return;
}
Vector3 footpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + footOffset, it.transform.position.z));
Vector3 headpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + headOffset, it.transform.position.z));
Vector3 namepos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + nameOffset, it.transform.position.z));
if (esp && footpos.z > 0.0f)
{
float height = (headpos.y - footpos.y);
float width = height / widthOffset;
DrawBox(footpos.x - (width / 2), (float)Screen.height - footpos.y - height, width, height, color, 2.0f);
DrawString(new Vector2(namepos.x, (float)Screen.height - namepos.y), color, name);
}
if (snapline && footpos.z > 0f)
{
Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(footpos.x, (float)Screen.height - footpos.y), color, 2f);
}
}
}
}