144 lines
5.0 KiB
C#
144 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using MelonLoader;
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namespace DevourClient.Render
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{
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public class Render
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{
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public static GUIStyle StringStyle { get; set; } = new GUIStyle(GUI.skin.label);
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public static void DrawString(Vector2 position, Color color, string label, bool centered = true)
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{
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var content = new GUIContent(label);
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var size = StringStyle.CalcSize(content);
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var upperLeft = centered ? position - size / 2f : position;
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Color color2 = GUI.color;
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GUI.color = color;
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GUI.Label(new Rect(upperLeft, size), content);
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GUI.color = color2;
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}
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public static Texture2D lineTex = default!;
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public static void DrawLine(Vector2 pointA, Vector2 pointB, Color color, float width)
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{
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Matrix4x4 matrix = GUI.matrix;
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if (!lineTex)
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lineTex = new Texture2D(1, 1);
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Color color2 = GUI.color;
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GUI.color = color;
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float num = Vector3.Angle(pointB - pointA, Vector2.right);
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if (pointA.y > pointB.y)
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num = -num;
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GUIUtility.ScaleAroundPivot(new Vector2((pointB - pointA).magnitude, width), new Vector2(pointA.x, pointA.y + 0.5f));
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GUIUtility.RotateAroundPivot(num, pointA);
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GUI.DrawTexture(new Rect(pointA.x, pointA.y, 1f, 1f), lineTex);
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GUI.matrix = matrix;
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GUI.color = color2;
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}
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public static void DrawNameESP(Vector3 pos, string name, Color color)
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{
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if (Camera.main == null)
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{
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return;
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}
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Vector3 vector = Camera.main.WorldToScreenPoint(pos);
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if (vector.z > 0f)
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{
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vector.y = (float)Screen.height - (vector.y + 1f);
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GUI.color = color;
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GUI.DrawTexture(new Rect(new Vector2(vector.x, vector.y), new Vector2(5f, 5f)), Texture2D.whiteTexture, 0);
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GUI.Label(new Rect(new Vector2(vector.x, vector.y), new Vector2(100f, 100f)), name);
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GUI.color = Color.white;
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}
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}
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public static void DrawBones(Transform bone1, Transform bone2, Color c)
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{
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if (!Camera.main) //fix the crash maybe
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{
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return;
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}
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if (!bone1 || !bone2)
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{
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return;
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}
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Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position);
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Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position);
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if (w1.z > 0.0f && w2.z > 0.0f)
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{
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DrawLine(new Vector2(w1.x, Screen.height - w1.y), new Vector2(w2.x, Screen.height - w2.y), c, 2f);
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}
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}
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public static void DrawAllBones(List<Transform> b, Color c)
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{
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DrawBones(b[0], b[1], c); //head, neck
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DrawBones(b[1], b[2], c); //neck, spine
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DrawBones(b[2], b[3], c); //spine, hips
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DrawBones(b[1], b[4], c); //neck, left shoulder
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DrawBones(b[4], b[5], c); //left shoulder, left upper arm
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DrawBones(b[5], b[6], c); //left upper arm, left lower arm
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DrawBones(b[6], b[7], c); //left lower arm, left hand
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DrawBones(b[1], b[8], c); //neck, right shoulder
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DrawBones(b[8], b[9], c); //right shoulder, right upper arm
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DrawBones(b[9], b[10], c); //right upper arm, right lower arm
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DrawBones(b[10], b[11], c); //right lower arm, right hand
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DrawBones(b[3], b[12], c); //hips, left upper leg
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DrawBones(b[12], b[13], c); //left upper leg, left lower leg
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DrawBones(b[13], b[14], c); //left lower leg, left foot
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DrawBones(b[3], b[15], c); //hips, right upper leg
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DrawBones(b[15], b[16], c); //right upper leg, right lower leg
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DrawBones(b[16], b[17], c); //right lower leg, right foot
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}
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static void DrawBox(float x, float y, float w, float h, Color color, float thickness)
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{
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Render.DrawLine(new Vector2(x, y), new Vector2(x + w, y), color, thickness);
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Render.DrawLine(new Vector2(x, y), new Vector2(x, y + h), color, thickness);
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Render.DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color, thickness);
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Render.DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color, thickness);
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}
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public static void DrawBoxESP(GameObject it, float footOffset, float headOffset, string name, Color color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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{
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if (!it || !Camera.main)
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{
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return;
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}
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Vector3 footpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + footOffset, it.transform.position.z));
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Vector3 headpos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + headOffset, it.transform.position.z));
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Vector3 namepos = Camera.main.WorldToScreenPoint(new Vector3(it.transform.position.x, it.transform.position.y + nameOffset, it.transform.position.z));
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if (esp && footpos.z > 0.0f)
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{
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float height = (headpos.y - footpos.y);
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float width = height / widthOffset;
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DrawBox(footpos.x - (width / 2), (float)Screen.height - footpos.y - height, width, height, color, 2.0f);
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DrawString(new Vector2(namepos.x, (float)Screen.height - namepos.y), color, name);
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}
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if (snapline && footpos.z > 0f)
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{
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Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(footpos.x, (float)Screen.height - footpos.y), color, 2f);
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}
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}
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}
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}
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