Files
DevourClient/lib/private/UnityEngine/Transform.cpp
2024-06-12 15:56:21 +02:00

54 lines
1.3 KiB
C++

#include "pch-il2cpp.h"
#include "UnityEngine/Transform.h"
app::Transform* Transform::GetTransform(app::GameObject* go)
{
if (!go || !app::GameObject_get_transform) return nullptr;
app::Transform* __transform = app::GameObject_get_transform(go, nullptr);
return __transform ? __transform : nullptr;
}
app::Vector3 Transform::GetPosition(app::Transform* transform)
{
if (!transform || !app::Transform_get_position) return app::Vector3();
return app::Transform_get_position(transform, nullptr);
}
app::Quaternion Transform::GetRotation(app::Transform* transform)
{
return app::Transform_get_rotation(transform, nullptr);
}
app::Vector3 Transform::GetForward(app::Transform* transform)
{
return app::Transform_get_forward(transform, nullptr);
}
app::Vector3 Transform::GetRight(app::Transform* transform)
{
return app::Transform_get_right(transform, nullptr);
}
app::Vector3 Transform::GetEulerAngles(app::Quaternion__Boxed rotation)
{
return app::Quaternion_get_eulerAngles(&rotation, nullptr);
}
app::Quaternion Transform::QuaternionEuler(app::Vector3 eulerAngles)
{
float x = eulerAngles.x;
float y = eulerAngles.y;
float z = eulerAngles.z;
return app::Quaternion_Euler(x, y, z, nullptr);
}
app::Quaternion Transform::QuaternionIdentity()
{
return app::Quaternion_get_identity(nullptr);
}