114 lines
6.0 KiB
XML
114 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
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<ProjectGuid>{87349803-31DC-462A-87A3-677CD23AFBA7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>DevourClient</RootNamespace>
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<AssemblyName>DevourClient</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BehaviorDesigner.Runtime, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\BehaviorDesigner.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="bolt, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\bolt.dll</HintPath>
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</Reference>
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<Reference Include="bolt.user, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\bolt.user.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="Opsive.UltimateCharacterController, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\Opsive.UltimateCharacterController.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="UnhollowerBaseLib">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerBaseLib.dll</HintPath>
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</Reference>
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<Reference Include="UnhollowerRuntimeLib">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerRuntimeLib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Hacks\Misc.cs" />
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<Compile Include="Hacks\Unlock.cs" />
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<Compile Include="Helpers\Map.cs" />
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<Compile Include="Helpers\GUIHelper.cs" />
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<Compile Include="Helpers\Render.cs" />
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<Compile Include="Helpers\StateHelper.cs" />
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<Compile Include="Hooks\Hooks.cs" />
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<Compile Include="MelonMain.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Settings\Settings.cs" />
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Connected Services\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |